pokerogue/test/moves/triple_arrows.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

66 lines
2.1 KiB
TypeScript

import type { FlinchAttr, StatStageChangeAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import type Move from "#app/data/moves/move";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Triple Arrows", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let tripleArrows: Move;
let flinchAttr: FlinchAttr;
let defDropAttr: StatStageChangeAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
tripleArrows = allMoves[MoveId.TRIPLE_ARROWS];
flinchAttr = tripleArrows.getAttrs("FlinchAttr")[0];
defDropAttr = tripleArrows.getAttrs("StatStageChangeAttr")[0];
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.moveset([MoveId.TRIPLE_ARROWS])
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.STURDY)
.enemyMoveset(MoveId.SPLASH);
vi.spyOn(flinchAttr, "getMoveChance");
vi.spyOn(defDropAttr, "getMoveChance");
});
it("has a 30% flinch chance and 50% defense drop chance", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.TRIPLE_ARROWS);
await game.phaseInterceptor.to("BerryPhase");
expect(flinchAttr.getMoveChance).toHaveReturnedWith(30);
expect(defDropAttr.getMoveChance).toHaveReturnedWith(50);
});
it("is affected normally by Serene Grace", async () => {
game.override.ability(AbilityId.SERENE_GRACE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.TRIPLE_ARROWS);
await game.phaseInterceptor.to("BerryPhase");
expect(flinchAttr.getMoveChance).toHaveReturnedWith(60);
expect(defDropAttr.getMoveChance).toHaveReturnedWith(100);
});
});