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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
100 lines
3.2 KiB
TypeScript
100 lines
3.2 KiB
TypeScript
import type { EnemyPokemon } from "#app/field/pokemon";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Thunder Wave", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.starterSpecies(SpeciesId.PIKACHU)
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.moveset([MoveId.THUNDER_WAVE])
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.enemyMoveset(MoveId.SPLASH);
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});
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// References: https://bulbapedia.bulbagarden.net/wiki/Thunder_Wave_(move)
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it("paralyzes non-statused Pokemon that are not Ground types", async () => {
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game.override.enemySpecies(SpeciesId.MAGIKARP);
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await game.classicMode.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
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});
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it("does not paralyze if the Pokemon is a Ground-type", async () => {
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game.override.enemySpecies(SpeciesId.DIGLETT);
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await game.classicMode.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status).toBeUndefined();
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});
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it("does not paralyze if the Pokemon already has a status effect", async () => {
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game.override.enemySpecies(SpeciesId.MAGIKARP).enemyStatusEffect(StatusEffect.BURN);
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await game.classicMode.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).not.toBe(StatusEffect.PARALYSIS);
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});
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it("affects Ground types if the user has Normalize", async () => {
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game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.DIGLETT);
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await game.classicMode.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status?.effect).toBe(StatusEffect.PARALYSIS);
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});
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it("does not affect Ghost types if the user has Normalize", async () => {
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game.override.ability(AbilityId.NORMALIZE).enemySpecies(SpeciesId.HAUNTER);
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await game.classicMode.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.THUNDER_WAVE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.status).toBeUndefined();
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});
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});
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