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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
136 lines
4.9 KiB
TypeScript
136 lines
4.9 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { PokemonType } from "#enums/pokemon-type";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Tera Starstorm", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.TERA_STARSTORM, MoveId.SPLASH])
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.battleStyle("double")
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.enemyLevel(30)
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.enemySpecies(SpeciesId.MAGIKARP);
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});
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it("changes type to Stellar when used by Terapagos in its Stellar Form", async () => {
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game.override.battleStyle("single");
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await game.classicMode.startBattle([SpeciesId.TERAPAGOS]);
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const terapagos = game.scene.getPlayerPokemon()!;
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terapagos.isTerastallized = true;
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vi.spyOn(terapagos, "getMoveType");
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game.move.select(MoveId.TERA_STARSTORM);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(terapagos.getMoveType).toHaveReturnedWith(PokemonType.STELLAR);
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});
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it("targets both opponents in a double battle when used by Terapagos in its Stellar Form", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.TERAPAGOS]);
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const terapagos = game.scene.getPlayerParty()[1];
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terapagos.isTerastallized = true;
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game.move.select(MoveId.TERA_STARSTORM, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.TERA_STARSTORM, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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const enemyField = game.scene.getEnemyField();
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// Pokemon other than Terapagos should not be affected - only hits one target
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyField.some(pokemon => pokemon.isFullHp())).toBe(true);
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// Terapagos in Stellar Form should hit both targets
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyField.every(pokemon => pokemon.isFullHp())).toBe(false);
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});
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it("targets both opponents in a double battle when used by Terapagos immediately after terastallizing", async () => {
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await game.classicMode.startBattle([SpeciesId.TERAPAGOS]);
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const terapagos = game.scene.getPlayerParty()[0];
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terapagos.isTerastallized = false;
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game.move.selectWithTera(MoveId.TERA_STARSTORM, 0);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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const enemyField = game.scene.getEnemyField();
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// Terapagos in Stellar Form should hit both targets
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyField.some(pokemon => pokemon.isFullHp())).toBe(false);
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});
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it("targets only one opponent in a double battle when used by Terapagos without terastallizing", async () => {
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await game.classicMode.startBattle([SpeciesId.TERAPAGOS]);
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const terapagos = game.scene.getPlayerParty()[0];
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terapagos.isTerastallized = false;
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game.move.select(MoveId.TERA_STARSTORM, 0, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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const enemyField = game.scene.getEnemyField();
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// Terapagos in Stellar Form should hit both targets
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemyField.some(pokemon => pokemon.isFullHp())).toBe(true);
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});
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it("applies the effects when Terapagos in Stellar Form is fused with another Pokemon", async () => {
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await game.classicMode.startBattle([SpeciesId.TERAPAGOS, SpeciesId.CHARMANDER, SpeciesId.MAGIKARP]);
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const fusionedMon = game.scene.getPlayerParty()[0];
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const magikarp = game.scene.getPlayerParty()[2];
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// Fuse party members (taken from PlayerPokemon.fuse(...) function)
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fusionedMon.fusionSpecies = magikarp.species;
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fusionedMon.fusionFormIndex = magikarp.formIndex;
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fusionedMon.fusionAbilityIndex = magikarp.abilityIndex;
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fusionedMon.fusionShiny = magikarp.shiny;
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fusionedMon.fusionVariant = magikarp.variant;
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fusionedMon.fusionGender = magikarp.gender;
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fusionedMon.fusionLuck = magikarp.luck;
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fusionedMon.isTerastallized = true;
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vi.spyOn(fusionedMon, "getMoveType");
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game.move.select(MoveId.TERA_STARSTORM, 0);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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// Fusion and terastallized
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expect(fusionedMon.isFusion()).toBe(true);
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// Move effects should be applied
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expect(fusionedMon.getMoveType).toHaveReturnedWith(PokemonType.STELLAR);
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expect(game.scene.getEnemyField().every(pokemon => pokemon.isFullHp())).toBe(false);
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});
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});
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