pokerogue/test/moves/taunt.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

55 lines
1.8 KiB
TypeScript

import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#enums/ability-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { MoveResult } from "#enums/move-result";
import { BattlerTagType } from "#enums/battler-tag-type";
describe("Moves - Taunt", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset([MoveId.TAUNT, MoveId.SPLASH])
.enemySpecies(SpeciesId.SHUCKLE)
.moveset([MoveId.GROWL]);
});
it("Pokemon should not be able to use Status Moves", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerPokemon = game.scene.getPlayerPokemon()!;
// First turn, Player Pokemon succeeds using Growl without Taunt
game.move.select(MoveId.GROWL);
await game.move.selectEnemyMove(MoveId.TAUNT);
await game.toNextTurn();
const move1 = playerPokemon.getLastXMoves(1)[0]!;
expect(move1.move).toBe(MoveId.GROWL);
expect(move1.result).toBe(MoveResult.SUCCESS);
expect(playerPokemon?.getTag(BattlerTagType.TAUNT)).toBeDefined();
// Second turn, Taunt forces Struggle to occur
game.move.select(MoveId.GROWL);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.toNextTurn();
const move2 = playerPokemon.getLastXMoves(1)[0]!;
expect(move2.move).toBe(MoveId.STRUGGLE);
});
});