pokerogue/test/moves/spikes.test.ts
2025-06-16 19:00:07 -04:00

94 lines
2.8 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { ArenaTrapTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
describe("Moves - Spikes", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.ability(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.moveset([MoveId.SPIKES, MoveId.SPLASH, MoveId.ROAR]);
});
it("should not damage the team that set them", async () => {
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.move.select(MoveId.SPIKES);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.toNextTurn();
const player = game.scene.getPlayerParty()[0];
expect(player.hp).toBe(player.getMaxHp());
});
it("should damage opposing pokemon that are forced to switch in", async () => {
game.override.startingWave(5);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.move.select(MoveId.SPIKES);
await game.toNextTurn();
game.move.select(MoveId.ROAR);
await game.toNextTurn();
const enemy = game.scene.getEnemyParty()[0];
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("should damage opposing pokemon that choose to switch in", async () => {
game.override.startingWave(5);
await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
game.move.select(MoveId.SPIKES);
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
game.forceEnemyToSwitch();
await game.toNextTurn();
const enemy = game.scene.getEnemyParty()[0];
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("should work when all targets fainted", async () => {
game.override.enemySpecies(SpeciesId.DIGLETT).battleStyle("double").startingLevel(50);
await game.classicMode.startBattle([SpeciesId.RAYQUAZA]);
game.move.use(MoveId.SPIKES);
await game.doKillOpponents();
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined();
});
});