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94 lines
2.8 KiB
TypeScript
94 lines
2.8 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { ArenaTrapTag } from "#app/data/arena-tag";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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describe("Moves - Spikes", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.ability(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.moveset([MoveId.SPIKES, MoveId.SPLASH, MoveId.ROAR]);
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});
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it("should not damage the team that set them", async () => {
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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game.move.select(MoveId.SPIKES);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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const player = game.scene.getPlayerParty()[0];
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expect(player.hp).toBe(player.getMaxHp());
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});
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it("should damage opposing pokemon that are forced to switch in", async () => {
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game.override.startingWave(5);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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game.move.select(MoveId.SPIKES);
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await game.toNextTurn();
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game.move.select(MoveId.ROAR);
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await game.toNextTurn();
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const enemy = game.scene.getEnemyParty()[0];
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("should damage opposing pokemon that choose to switch in", async () => {
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game.override.startingWave(5);
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await game.classicMode.startBattle([SpeciesId.MIGHTYENA, SpeciesId.POOCHYENA]);
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game.move.select(MoveId.SPIKES);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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game.forceEnemyToSwitch();
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await game.toNextTurn();
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const enemy = game.scene.getEnemyParty()[0];
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expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
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});
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it("should work when all targets fainted", async () => {
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game.override.enemySpecies(SpeciesId.DIGLETT).battleStyle("double").startingLevel(50);
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await game.classicMode.startBattle([SpeciesId.RAYQUAZA]);
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game.move.use(MoveId.SPIKES);
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await game.doKillOpponents();
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeDefined();
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});
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});
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