pokerogue/test/moves/spectral_thief.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

216 lines
6.9 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { Stat } from "#enums/stat";
import { allMoves } from "#app/data/data-lists";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Spectral Thief", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.enemySpecies(SpeciesId.SHUCKLE)
.enemyLevel(100)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.BALL_FETCH)
.moveset([MoveId.SPECTRAL_THIEF, MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.criticalHits(false);
});
it("should steal max possible positive stat changes and ignore negative ones.", async () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 6);
enemy.setStatStage(Stat.DEF, -6);
enemy.setStatStage(Stat.SPATK, 6);
enemy.setStatStage(Stat.SPDEF, -6);
enemy.setStatStage(Stat.SPD, 3);
player.setStatStage(Stat.ATK, 4);
player.setStatStage(Stat.DEF, 1);
player.setStatStage(Stat.SPATK, 0);
player.setStatStage(Stat.SPDEF, 0);
player.setStatStage(Stat.SPD, -2);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
/**
* enemy has +6 ATK and player +4 => player only steals +2
* enemy has -6 DEF and player 1 => player should not steal
* enemy has +6 SPATK and player 0 => player only steals +6
* enemy has -6 SPDEF and player 0 => player should not steal
* enemy has +3 SPD and player -2 => player only steals +3
*/
expect(player.getStatStages()).toEqual([6, 1, 6, 0, 1, 0, 0]);
expect(enemy.getStatStages()).toEqual([4, -6, 0, -6, 0, 0, 0]);
});
it("should steal stat stages before dmg calculation", async () => {
game.override.enemySpecies(SpeciesId.MAGIKARP).enemyLevel(50);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
const moveToCheck = allMoves[MoveId.SPECTRAL_THIEF];
const dmgBefore = enemy.getAttackDamage({ source: player, move: moveToCheck }).damage;
enemy.setStatStage(Stat.ATK, 6);
player.setStatStage(Stat.ATK, 0);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(dmgBefore).toBeLessThan(enemy.getAttackDamage({ source: player, move: moveToCheck }).damage);
});
it("should steal stat stages as a negative value with Contrary.", async () => {
game.override.ability(AbilityId.CONTRARY);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 6);
player.setStatStage(Stat.ATK, 0);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(-6);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should steal double the stat stages with Simple.", async () => {
game.override.ability(AbilityId.SIMPLE);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(6);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should steal the stat stages through Clear Body.", async () => {
game.override.enemyAbility(AbilityId.CLEAR_BODY);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should steal the stat stages through White Smoke.", async () => {
game.override.enemyAbility(AbilityId.WHITE_SMOKE);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should steal the stat stages through Hyper Cutter.", async () => {
game.override.enemyAbility(AbilityId.HYPER_CUTTER);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
});
it("should bypass Substitute.", async () => {
game.override.enemyMoveset(MoveId.SUBSTITUTE);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.getStatStage(Stat.ATK)).toEqual(0);
expect(enemy.hp).toBeLessThan(enemy.getMaxHp() - 1);
});
it("should get blocked by protect.", async () => {
game.override.enemyMoveset(MoveId.PROTECT);
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
enemy.setStatStage(Stat.ATK, 3);
player.setStatStage(Stat.ATK, 0);
game.move.select(MoveId.SPECTRAL_THIEF);
await game.phaseInterceptor.to(TurnEndPhase);
expect(player.getStatStage(Stat.ATK)).toEqual(0);
expect(enemy.getStatStage(Stat.ATK)).toEqual(3);
expect(enemy.hp).toBe(enemy.getMaxHp());
});
});