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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
84 lines
2.7 KiB
TypeScript
84 lines
2.7 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import type { ShellSideArmCategoryAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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import type Move from "#app/data/moves/move";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Shell Side Arm", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let shellSideArm: Move;
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let shellSideArmAttr: ShellSideArmCategoryAttr;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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shellSideArm = allMoves[MoveId.SHELL_SIDE_ARM];
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shellSideArmAttr = shellSideArm.getAttrs("ShellSideArmCategoryAttr")[0];
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SHELL_SIDE_ARM, MoveId.SPLASH])
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.battleStyle("single")
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.startingLevel(100)
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.enemyLevel(100)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
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game.override.enemySpecies(SpeciesId.SNORLAX);
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await game.classicMode.startBattle([SpeciesId.RAMPARDOS]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(MoveId.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
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});
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it("remains a special attack if forecasted to deal more damage as special", async () => {
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game.override.enemySpecies(SpeciesId.SLOWBRO);
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await game.classicMode.startBattle([SpeciesId.XURKITREE]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(MoveId.SHELL_SIDE_ARM);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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});
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it("respects stat stage changes when forecasting base damage", async () => {
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game.override.enemySpecies(SpeciesId.SNORLAX).enemyMoveset(MoveId.COTTON_GUARD);
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await game.classicMode.startBattle([SpeciesId.MANAPHY]);
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vi.spyOn(shellSideArmAttr, "apply");
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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game.move.select(MoveId.SHELL_SIDE_ARM);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
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});
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});
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