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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
73 lines
2.4 KiB
TypeScript
73 lines
2.4 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { allMoves } from "#app/data/data-lists";
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import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Round", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH, MoveId.ROUND])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("double")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset([MoveId.SPLASH, MoveId.ROUND])
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.startingLevel(100)
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.enemyLevel(100);
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});
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it("should cue other instances of Round together in Speed order", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
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const round = allMoves[MoveId.ROUND];
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const spy = vi.spyOn(round, "calculateBattlePower");
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game.move.select(MoveId.ROUND, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.ROUND, 1, BattlerIndex.ENEMY_2);
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await game.move.selectEnemyMove(MoveId.ROUND, BattlerIndex.PLAYER);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]);
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const actualTurnOrder: BattlerIndex[] = [];
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for (let i = 0; i < 4; i++) {
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await game.phaseInterceptor.to("MoveEffectPhase", false);
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actualTurnOrder.push(
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(game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).getUserPokemon()!.getBattlerIndex(),
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);
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(actualTurnOrder).toEqual([
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BattlerIndex.PLAYER,
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BattlerIndex.PLAYER_2,
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BattlerIndex.ENEMY,
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BattlerIndex.ENEMY_2,
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]);
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const powerResults = spy.mock.results.map(result => result.value);
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expect(powerResults).toEqual([60, 120, 120]);
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});
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});
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