pokerogue/test/moves/round.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

73 lines
2.4 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import type { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Round", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH, MoveId.ROUND])
.ability(AbilityId.BALL_FETCH)
.battleStyle("double")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset([MoveId.SPLASH, MoveId.ROUND])
.startingLevel(100)
.enemyLevel(100);
});
it("should cue other instances of Round together in Speed order", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const round = allMoves[MoveId.ROUND];
const spy = vi.spyOn(round, "calculateBattlePower");
game.move.select(MoveId.ROUND, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.ROUND, 1, BattlerIndex.ENEMY_2);
await game.move.selectEnemyMove(MoveId.ROUND, BattlerIndex.PLAYER);
await game.move.selectEnemyMove(MoveId.SPLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY]);
const actualTurnOrder: BattlerIndex[] = [];
for (let i = 0; i < 4; i++) {
await game.phaseInterceptor.to("MoveEffectPhase", false);
actualTurnOrder.push(
(game.scene.phaseManager.getCurrentPhase() as MoveEffectPhase).getUserPokemon()!.getBattlerIndex(),
);
await game.phaseInterceptor.to("MoveEndPhase");
}
expect(actualTurnOrder).toEqual([
BattlerIndex.PLAYER,
BattlerIndex.PLAYER_2,
BattlerIndex.ENEMY,
BattlerIndex.ENEMY_2,
]);
const powerResults = spy.mock.results.map(result => result.value);
expect(powerResults).toEqual([60, 120, 120]);
});
});