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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
75 lines
2.5 KiB
TypeScript
75 lines
2.5 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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describe("Moves - Rage Powder", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.enemySpecies(SpeciesId.SNORLAX)
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.startingLevel(100)
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.enemyLevel(100)
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.moveset([MoveId.FOLLOW_ME, MoveId.RAGE_POWDER, MoveId.SPOTLIGHT, MoveId.QUICK_ATTACK])
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.enemyMoveset([MoveId.RAGE_POWDER, MoveId.TACKLE, MoveId.SPLASH]);
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});
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test("move effect should be bypassed by Grass type", async () => {
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await game.classicMode.startBattle([SpeciesId.AMOONGUSS, SpeciesId.VENUSAUR]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
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await game.move.selectEnemyMove(MoveId.RAGE_POWDER);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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// If redirection was bypassed, both enemies should be damaged
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expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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});
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test("move effect should be bypassed by Overcoat", async () => {
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game.override.ability(AbilityId.OVERCOAT);
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// Test with two non-Grass type player Pokemon
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyField();
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const enemyStartingHp = enemyPokemon.map(p => p.hp);
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game.move.select(MoveId.QUICK_ATTACK, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.QUICK_ATTACK, 1, BattlerIndex.ENEMY_2);
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await game.move.selectEnemyMove(MoveId.RAGE_POWDER);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.phaseInterceptor.to("BerryPhase", false);
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// If redirection was bypassed, both enemies should be damaged
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expect(enemyPokemon[0].hp).toBeLessThan(enemyStartingHp[0]);
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expect(enemyPokemon[1].hp).toBeLessThan(enemyStartingHp[1]);
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});
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});
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