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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
203 lines
6.9 KiB
TypeScript
203 lines
6.9 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { allMoves } from "#app/data/data-lists";
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import type Move from "#app/data/moves/move";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { BattleType } from "#enums/battle-type";
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describe("Moves - Rage Fist", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let move: Move;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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move = allMoves[MoveId.RAGE_FIST];
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset([MoveId.RAGE_FIST, MoveId.SPLASH, MoveId.SUBSTITUTE, MoveId.TIDY_UP])
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.startingLevel(100)
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.enemyLevel(1)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.DOUBLE_KICK);
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vi.spyOn(move, "calculateBattlePower");
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});
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it("should gain power per hit taken", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.RAGE_FIST);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
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});
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it("caps at 6 hits taken", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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// spam splash against magikarp hitting us 2 times per turn
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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game.move.select(MoveId.SPLASH);
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await game.toNextTurn();
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game.move.select(MoveId.RAGE_FIST);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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// hit 8 times, but nothing else
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expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(8);
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expect(move.calculateBattlePower).toHaveLastReturnedWith(350);
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});
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it("should not count substitute hits or confusion damage", async () => {
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game.override.enemySpecies(SpeciesId.SHUCKLE).enemyMoveset([MoveId.CONFUSE_RAY, MoveId.DOUBLE_KICK]);
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await game.classicMode.startBattle([SpeciesId.REGIROCK]);
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game.move.select(MoveId.SUBSTITUTE);
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await game.move.selectEnemyMove(MoveId.DOUBLE_KICK);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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// no increase due to substitute
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expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(0);
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// remove substitute and get confused
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game.move.select(MoveId.TIDY_UP);
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await game.move.selectEnemyMove(MoveId.CONFUSE_RAY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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game.move.select(MoveId.RAGE_FIST);
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await game.move.selectEnemyMove(MoveId.CONFUSE_RAY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.move.forceConfusionActivation(true);
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await game.toNextTurn();
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// didn't go up from hitting ourself
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expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(0);
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});
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it("should maintain hits recieved between wild waves", async () => {
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await game.classicMode.startBattle([SpeciesId.FEEBAS]);
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game.move.select(MoveId.RAGE_FIST);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextWave();
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expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(2);
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game.move.select(MoveId.RAGE_FIST);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.getPlayerPokemon()?.battleData.hitCount).toBe(4);
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expect(move.calculateBattlePower).toHaveLastReturnedWith(250);
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});
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it("should reset hits recieved before trainer battles", async () => {
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await game.classicMode.startBattle([SpeciesId.IRON_HANDS]);
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const ironHands = game.scene.getPlayerPokemon()!;
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expect(ironHands).toBeDefined();
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// beat up a magikarp
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game.move.select(MoveId.RAGE_FIST);
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await game.move.selectEnemyMove(MoveId.DOUBLE_KICK);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.isVictory()).toBe(true);
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expect(ironHands.battleData.hitCount).toBe(2);
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expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
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game.override.battleType(BattleType.TRAINER);
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await game.toNextWave();
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expect(ironHands.battleData.hitCount).toBe(0);
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});
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it("should reset hits recieved before new biome", async () => {
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game.override.enemySpecies(SpeciesId.MAGIKARP).startingWave(10);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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game.move.select(MoveId.RAGE_FIST);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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game.move.select(MoveId.RAGE_FIST);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
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});
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it("should not reset if switched out or on reload", async () => {
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game.override.enemyMoveset(MoveId.TACKLE);
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const getPartyHitCount = () =>
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game.scene
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.getPlayerParty()
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.filter(p => !!p)
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.map(m => m.battleData.hitCount);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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// Charizard hit
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game.move.select(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expect(getPartyHitCount()).toEqual([1, 0]);
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// blastoise switched in & hit
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(getPartyHitCount()).toEqual([1, 1]);
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// charizard switched in & hit
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game.doSwitchPokemon(1);
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await game.toNextTurn();
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expect(getPartyHitCount()).toEqual([2, 1]);
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// Charizard rage fist
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game.move.select(MoveId.RAGE_FIST);
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await game.phaseInterceptor.to("MoveEndPhase");
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const charizard = game.scene.getPlayerPokemon()!;
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expect(charizard).toBeDefined();
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expect(charizard.species.speciesId).toBe(SpeciesId.CHARIZARD);
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expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
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// go to new wave, reload game and beat up another poor sap
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await game.toNextWave();
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await game.reload.reloadSession();
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// outsped and oneshot means power rmains same as prior
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game.move.select(MoveId.RAGE_FIST);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(move.calculateBattlePower).toHaveLastReturnedWith(150);
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});
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});
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