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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
65 lines
2.2 KiB
TypeScript
65 lines
2.2 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Pollen Puff", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.POLLEN_PUFF])
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.ability(AbilityId.BALL_FETCH)
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.battleStyle("single")
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.criticalHits(false)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should not heal more than once when the user has a source of multi-hit", async () => {
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game.override.battleStyle("double").moveset([MoveId.POLLEN_PUFF, MoveId.ENDURE]).ability(AbilityId.PARENTAL_BOND);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR, SpeciesId.OMANYTE]);
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const [_, rightPokemon] = game.scene.getPlayerField();
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rightPokemon.damageAndUpdate(rightPokemon.hp - 1);
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game.move.select(MoveId.POLLEN_PUFF, 0, BattlerIndex.PLAYER_2);
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game.move.select(MoveId.ENDURE, 1);
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await game.phaseInterceptor.to("BerryPhase");
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// Pollen Puff heals with a ratio of 0.5, as long as Pollen Puff triggers only once the pokemon will always be <= (0.5 * Max HP) + 1
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expect(rightPokemon.hp).toBeLessThanOrEqual(0.5 * rightPokemon.getMaxHp() + 1);
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});
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it("should damage an enemy multiple times when the user has a source of multi-hit", async () => {
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game.override.moveset([MoveId.POLLEN_PUFF]).ability(AbilityId.PARENTAL_BOND).enemyLevel(100);
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await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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const target = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.POLLEN_PUFF);
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await game.phaseInterceptor.to("BerryPhase");
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expect(target.battleData.hitCount).toBe(2);
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});
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});
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