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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
302 lines
13 KiB
TypeScript
302 lines
13 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { allAbilities } from "#app/data/data-lists";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { allMoves } from "#app/data/data-lists";
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import { PokemonType } from "#enums/pokemon-type";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Stat } from "#enums/stat";
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import { toDmgValue } from "#app/utils/common";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
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describe("Moves - Pledge Moves", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.startingLevel(100)
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.moveset([MoveId.FIRE_PLEDGE, MoveId.GRASS_PLEDGE, MoveId.WATER_PLEDGE, MoveId.SPLASH])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyLevel(100)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("Fire Pledge - should be an 80-power Fire-type attack outside of combination", async () => {
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const firePledge = allMoves[MoveId.FIRE_PLEDGE];
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vi.spyOn(firePledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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vi.spyOn(playerPokemon[0], "getMoveType");
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game.move.select(MoveId.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
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expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(PokemonType.FIRE);
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});
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it("Fire Pledge - should not combine with an ally using Fire Pledge", async () => {
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const firePledge = allMoves[MoveId.FIRE_PLEDGE];
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vi.spyOn(firePledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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playerPokemon.forEach(p => vi.spyOn(p, "getMoveType"));
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
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expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(PokemonType.FIRE);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
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expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(PokemonType.FIRE);
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enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
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});
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it("Fire Pledge - should not combine with an enemy's Pledge move", async () => {
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game.override.battleStyle("single").enemyMoveset(MoveId.GRASS_PLEDGE);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.FIRE_PLEDGE);
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await game.toNextTurn();
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// Neither Pokemon should defer their move's effects as they would
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// if they combined moves, so both should be damaged.
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expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
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expect(game.scene.arena.getTag(ArenaTagType.FIRE_GRASS_PLEDGE)).toBeUndefined();
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});
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it("Grass Pledge - should combine with Fire Pledge to form a 150-power Fire-type attack that creates a 'sea of fire'", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const grassPledge = allMoves[MoveId.GRASS_PLEDGE];
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vi.spyOn(grassPledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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vi.spyOn(playerPokemon[1], "getMoveType");
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const baseDmgMock = vi.spyOn(enemyPokemon[0], "getBaseDamage");
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game.move.select(MoveId.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
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game.move.select(MoveId.GRASS_PLEDGE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// advance to the end of PLAYER_2's move this turn
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(PokemonType.FIRE);
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expect(grassPledge.calculateBattlePower).toHaveLastReturnedWith(150);
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const baseDmg = baseDmgMock.mock.results[baseDmgMock.mock.results.length - 1].value;
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expect(enemyPokemon[0].getMaxHp() - enemyPokemon[0].hp).toBe(toDmgValue(baseDmg * 1.5));
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expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
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expect(game.scene.arena.getTagOnSide(ArenaTagType.FIRE_GRASS_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
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const enemyStartingHp = enemyPokemon.map(p => p.hp);
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await game.toNextTurn();
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enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(toDmgValue(p.getMaxHp() / 8)));
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});
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it("Fire Pledge - should combine with Water Pledge to form a 150-power Water-type attack that creates a 'rainbow'", async () => {
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game.override.moveset([MoveId.FIRE_PLEDGE, MoveId.WATER_PLEDGE, MoveId.FIERY_DANCE, MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.VENUSAUR]);
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const firePledge = allMoves[MoveId.FIRE_PLEDGE];
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vi.spyOn(firePledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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vi.spyOn(playerPokemon[1], "getMoveType");
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game.move.select(MoveId.WATER_PLEDGE, 0, BattlerIndex.ENEMY_2);
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game.move.select(MoveId.FIRE_PLEDGE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// advance to the end of PLAYER_2's move this turn
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(PokemonType.WATER);
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expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(150);
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expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
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expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
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await game.toNextTurn();
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game.move.select(MoveId.FIERY_DANCE, 0, BattlerIndex.ENEMY_2);
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game.move.select(MoveId.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MoveEndPhase");
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// Rainbow effect should increase Fiery Dance's chance of raising Sp. Atk to 100%
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expect(playerPokemon[0].getStatStage(Stat.SPATK)).toBe(1);
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});
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it("Water Pledge - should combine with Grass Pledge to form a 150-power Grass-type attack that creates a 'swamp'", async () => {
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const waterPledge = allMoves[MoveId.WATER_PLEDGE];
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vi.spyOn(waterPledge, "calculateBattlePower");
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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const enemyStartingSpd = enemyPokemon.map(p => p.getEffectiveStat(Stat.SPD));
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vi.spyOn(playerPokemon[1], "getMoveType");
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game.move.select(MoveId.GRASS_PLEDGE, 0, BattlerIndex.ENEMY_2);
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game.move.select(MoveId.WATER_PLEDGE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// advance to the end of PLAYER_2's move this turn
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(PokemonType.GRASS);
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expect(waterPledge.calculateBattlePower).toHaveLastReturnedWith(150);
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expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
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expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
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enemyPokemon.forEach((p, i) => expect(p.getEffectiveStat(Stat.SPD)).toBe(Math.floor(enemyStartingSpd[i] / 4)));
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});
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it("Pledge Moves - should alter turn order when used in combination", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2]);
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// PLAYER_2 should act with a combined move immediately after PLAYER as the second move in the turn
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for (let i = 0; i < 2; i++) {
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await game.phaseInterceptor.to("MoveEndPhase");
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}
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expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
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});
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it("Pledge Moves - 'rainbow' effect should not stack with Serene Grace when applied to flinching moves", async () => {
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game.override
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.ability(AbilityId.SERENE_GRACE)
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.moveset([MoveId.FIRE_PLEDGE, MoveId.WATER_PLEDGE, MoveId.IRON_HEAD, MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const ironHeadFlinchAttr = allMoves[MoveId.IRON_HEAD].getAttrs("FlinchAttr")[0];
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vi.spyOn(ironHeadFlinchAttr, "getMoveChance");
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game.move.select(MoveId.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
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game.move.select(MoveId.IRON_HEAD, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(ironHeadFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
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});
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it("Pledge Moves - should have no effect when the second ally's move is cancelled", async () => {
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game.override.enemyMoveset([MoveId.SPLASH, MoveId.SPORE]);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.GRASS_PLEDGE, 1, BattlerIndex.ENEMY_2);
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await game.move.selectEnemyMove(MoveId.SPORE, BattlerIndex.PLAYER_2);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("BerryPhase", false);
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enemyPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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});
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it("Pledge Moves - should ignore redirection from another Pokemon's Storm Drain", async () => {
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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const enemyPokemon = game.scene.getEnemyField();
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vi.spyOn(enemyPokemon[1], "getAbility").mockReturnValue(allAbilities[AbilityId.STORM_DRAIN]);
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game.move.select(MoveId.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].getStatStage(Stat.SPATK)).toBe(0);
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});
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it("Pledge Moves - should not ignore redirection from another Pokemon's Follow Me", async () => {
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game.override.enemyMoveset([MoveId.FOLLOW_ME, MoveId.SPLASH]);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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game.move.select(MoveId.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.move.selectEnemyMove(MoveId.FOLLOW_ME);
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await game.phaseInterceptor.to("BerryPhase", false);
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const enemyPokemon = game.scene.getEnemyField();
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expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
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expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
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});
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});
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