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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
145 lines
4.6 KiB
TypeScript
145 lines
4.6 KiB
TypeScript
import type BattleScene from "#app/battle-scene";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import type Move from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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import type Pokemon from "#app/field/pokemon";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { NumberHolder } from "#app/utils/common";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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let globalScene: BattleScene;
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describe("Moves - Light Screen", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const singleBattleMultiplier = 0.5;
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const doubleBattleMultiplier = 2732 / 4096;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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globalScene = game.scene;
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game.override
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.battleStyle("single")
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.ability(AbilityId.BALL_FETCH)
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.moveset([MoveId.ABSORB, MoveId.DAZZLING_GLEAM, MoveId.TACKLE])
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.enemyLevel(100)
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.enemySpecies(SpeciesId.MAGIKARP)
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.enemyMoveset(MoveId.LIGHT_SCREEN)
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.criticalHits(false);
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});
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it("reduces damage of special attacks by half in a single battle", async () => {
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const moveToUse = MoveId.ABSORB;
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.scene.getEnemyPokemon()!,
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game.scene.getPlayerPokemon()!,
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power * singleBattleMultiplier);
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});
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it("reduces damage of special attacks by a third in a double battle", async () => {
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game.override.battleStyle("double");
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const moveToUse = MoveId.DAZZLING_GLEAM;
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await game.classicMode.startBattle([SpeciesId.SHUCKLE, SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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game.move.select(moveToUse, 1);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.scene.getEnemyPokemon()!,
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game.scene.getPlayerPokemon()!,
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power * doubleBattleMultiplier);
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});
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it("does not affect physical attacks", async () => {
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const moveToUse = MoveId.TACKLE;
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.scene.getEnemyPokemon()!,
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game.scene.getPlayerPokemon()!,
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power);
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});
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it("does not affect critical hits", async () => {
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game.override.moveset([MoveId.FROST_BREATH]);
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const moveToUse = MoveId.FROST_BREATH;
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vi.spyOn(allMoves[MoveId.FROST_BREATH], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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const mockedDmg = getMockedMoveDamage(
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game.scene.getEnemyPokemon()!,
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game.scene.getPlayerPokemon()!,
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allMoves[moveToUse],
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);
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expect(mockedDmg).toBe(allMoves[moveToUse].power);
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});
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});
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/**
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* Calculates the damage of a move multiplied by screen's multiplier, Light Screen in this case {@linkcode MoveId.LIGHT_SCREEN}.
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* Please note this does not consider other damage calculations except the screen multiplier.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used.
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* @returns The calculated move damage considering any weakening effects.
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*/
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const getMockedMoveDamage = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const multiplierHolder = new NumberHolder(1);
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const side = defender.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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if (globalScene.arena.getTagOnSide(ArenaTagType.LIGHT_SCREEN, side)) {
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if (move.getAttrs("CritOnlyAttr").length === 0) {
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globalScene.arena.applyTagsForSide(
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ArenaTagType.LIGHT_SCREEN,
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side,
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false,
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attacker,
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move.category,
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multiplierHolder,
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);
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}
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}
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return move.power * multiplierHolder.value;
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};
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