pokerogue/test/moves/last-resort.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

169 lines
6.0 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Last Resort", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
function expectLastResortFail() {
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
expect.objectContaining({
move: MoveId.LAST_RESORT,
result: MoveResult.FAIL,
}),
);
}
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should fail unless all other moves (excluding itself) has been used at least once", async () => {
game.override.moveset([MoveId.LAST_RESORT, MoveId.SPLASH, MoveId.GROWL, MoveId.GROWTH]);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
const blissey = game.scene.getPlayerPokemon()!;
expect(blissey).toBeDefined();
// Last resort by itself
game.move.select(MoveId.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
// Splash (1/3)
blissey.pushMoveHistory({ move: MoveId.SPLASH, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
game.move.select(MoveId.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
// Growl (2/3)
blissey.pushMoveHistory({ move: MoveId.GROWL, targets: [BattlerIndex.ENEMY], useMode: MoveUseMode.NORMAL });
game.move.select(MoveId.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail(); // Were last resort itself counted, it would error here
// Growth (3/3)
blissey.pushMoveHistory({ move: MoveId.GROWTH, targets: [BattlerIndex.PLAYER], useMode: MoveUseMode.NORMAL });
game.move.select(MoveId.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves()[0]).toEqual(
expect.objectContaining({
move: MoveId.LAST_RESORT,
result: MoveResult.SUCCESS,
}),
);
});
it("should disregard virtually invoked moves", async () => {
game.override
.moveset([MoveId.LAST_RESORT, MoveId.SWORDS_DANCE, MoveId.ABSORB, MoveId.MIRROR_MOVE])
.enemyMoveset([MoveId.SWORDS_DANCE, MoveId.ABSORB])
.ability(AbilityId.DANCER)
.enemySpecies(SpeciesId.ABOMASNOW); // magikarp has 50% chance to be okho'd on absorb crit
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
// use mirror move normally to trigger absorb virtually
game.move.select(MoveId.MIRROR_MOVE);
await game.move.selectEnemyMove(MoveId.ABSORB);
await game.toNextTurn();
game.move.select(MoveId.LAST_RESORT);
await game.move.selectEnemyMove(MoveId.SWORDS_DANCE); // goes first to proc dancer ahead of time
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
it("should fail if no other moves in moveset", async () => {
game.override.moveset(MoveId.LAST_RESORT);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
game.move.select(MoveId.LAST_RESORT);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
it("should work if invoked virtually when all other moves have been used", async () => {
game.override.moveset([MoveId.LAST_RESORT, MoveId.SLEEP_TALK]).ability(AbilityId.COMATOSE);
await game.classicMode.startBattle([SpeciesId.KOMALA]);
game.move.select(MoveId.SLEEP_TALK);
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.scene.getPlayerPokemon()?.getLastXMoves(-1)).toEqual([
expect.objectContaining({
move: MoveId.LAST_RESORT,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.FOLLOW_UP,
}),
expect.objectContaining({
move: MoveId.SLEEP_TALK,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.NORMAL,
}),
]);
});
it("should preserve usability status on reload", async () => {
game.override.moveset([MoveId.LAST_RESORT, MoveId.SPLASH]).ability(AbilityId.COMATOSE);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
const oldMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
await game.reload.reloadSession();
const newMoveHistory = game.scene.getPlayerPokemon()?.summonData.moveHistory;
expect(oldMoveHistory).toEqual(newMoveHistory);
// use last resort and it should kill the karp just fine
game.move.select(MoveId.LAST_RESORT);
game.scene.getEnemyPokemon()!.hp = 1;
await game.phaseInterceptor.to("TurnEndPhase");
expect(game.isVictory()).toBe(true);
});
it("should fail if used while not in moveset", async () => {
game.override.moveset(MoveId.MIRROR_MOVE).enemyMoveset([MoveId.ABSORB, MoveId.LAST_RESORT]);
await game.classicMode.startBattle([SpeciesId.BLISSEY]);
// ensure enemy last resort succeeds
game.move.select(MoveId.MIRROR_MOVE);
await game.move.selectEnemyMove(MoveId.ABSORB);
await game.phaseInterceptor.to("TurnEndPhase");
game.move.select(MoveId.MIRROR_MOVE);
await game.move.selectEnemyMove(MoveId.LAST_RESORT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("TurnEndPhase");
expectLastResortFail();
});
});