pokerogue/test/moves/jaw_lock.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

154 lines
5.4 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { AbilityId } from "#enums/ability-id";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { BerryPhase } from "#app/phases/berry-phase";
import { FaintPhase } from "#app/phases/faint-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import GameManager from "#test/testUtils/gameManager";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Jaw Lock", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.enemySpecies(SpeciesId.SNORLAX)
.enemyAbility(AbilityId.INSOMNIA)
.enemyMoveset(MoveId.SPLASH)
.moveset([MoveId.JAW_LOCK, MoveId.SPLASH])
.startingLevel(100)
.enemyLevel(100)
.criticalHits(false);
});
it("should trap the move's user and target", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.JAW_LOCK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(TurnEndPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
});
it("should not trap either pokemon if the target faints", async () => {
game.override.enemyLevel(1);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.JAW_LOCK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase, false);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(MoveEffectPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
await game.phaseInterceptor.to(FaintPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
});
it("should only trap the user until the target faints", async () => {
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const leadPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.JAW_LOCK);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.phaseInterceptor.to(TurnEndPhase);
await game.doKillOpponents();
expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
});
it("should not trap other targets after the first target is trapped", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.CHARMANDER, SpeciesId.BULBASAUR]);
const playerPokemon = game.scene.getPlayerField();
const enemyPokemon = game.scene.getEnemyField();
game.move.select(MoveId.JAW_LOCK, 0, BattlerIndex.ENEMY);
game.move.select(MoveId.SPLASH, 1);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(enemyPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
await game.toNextTurn();
game.move.select(MoveId.JAW_LOCK, 0, BattlerIndex.ENEMY_2);
game.move.select(MoveId.SPLASH, 1);
await game.phaseInterceptor.to(MoveEffectPhase);
expect(enemyPokemon[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)?.sourceId).toBe(enemyPokemon[0].id);
});
it("should not trap either pokemon if the target is protected", async () => {
game.override.enemyMoveset([MoveId.PROTECT]);
await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
const playerPokemon = game.scene.getPlayerPokemon()!;
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.JAW_LOCK);
await game.phaseInterceptor.to(BerryPhase, false);
expect(playerPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
});
});