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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
154 lines
5.4 KiB
TypeScript
154 lines
5.4 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#app/enums/battler-tag-type";
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import { BerryPhase } from "#app/phases/berry-phase";
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import { FaintPhase } from "#app/phases/faint-phase";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import GameManager from "#test/testUtils/gameManager";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Moves - Jaw Lock", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset(MoveId.SPLASH)
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.moveset([MoveId.JAW_LOCK, MoveId.SPLASH])
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.startingLevel(100)
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.enemyLevel(100)
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.criticalHits(false);
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});
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it("should trap the move's user and target", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.JAW_LOCK);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
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});
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it("should not trap either pokemon if the target faints", async () => {
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game.override.enemyLevel(1);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.JAW_LOCK);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase, false);
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expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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await game.phaseInterceptor.to(FaintPhase);
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expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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});
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it("should only trap the user until the target faints", async () => {
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.JAW_LOCK);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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await game.doKillOpponents();
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expect(leadPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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});
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it("should not trap other targets after the first target is trapped", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.CHARMANDER, SpeciesId.BULBASAUR]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.JAW_LOCK, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
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expect(enemyPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
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await game.toNextTurn();
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game.move.select(MoveId.JAW_LOCK, 0, BattlerIndex.ENEMY_2);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(enemyPokemon[1].getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)).toBeDefined();
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expect(playerPokemon[0].getTag(BattlerTagType.TRAPPED)?.sourceId).toBe(enemyPokemon[0].id);
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});
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it("should not trap either pokemon if the target is protected", async () => {
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game.override.enemyMoveset([MoveId.PROTECT]);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.JAW_LOCK);
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await game.phaseInterceptor.to(BerryPhase, false);
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expect(playerPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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expect(enemyPokemon.getTag(BattlerTagType.TRAPPED)).toBeUndefined();
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});
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});
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