mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 09:02:47 +02:00
https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
68 lines
2.1 KiB
TypeScript
68 lines
2.1 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
|
|
import { AbilityId } from "#enums/ability-id";
|
|
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import { BerryPhase } from "#app/phases/berry-phase";
|
|
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Moves - Hyper Beam", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
|
|
game.override
|
|
.battleStyle("single")
|
|
.ability(AbilityId.BALL_FETCH)
|
|
.enemySpecies(SpeciesId.SNORLAX)
|
|
.enemyAbility(AbilityId.BALL_FETCH)
|
|
.enemyMoveset([MoveId.SPLASH])
|
|
.enemyLevel(100)
|
|
.moveset([MoveId.HYPER_BEAM, MoveId.TACKLE]);
|
|
vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
|
|
});
|
|
|
|
it("should force the user to recharge on the next turn (and only that turn)", async () => {
|
|
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
|
|
|
|
const leadPokemon = game.scene.getPlayerPokemon()!;
|
|
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
|
|
|
game.move.select(MoveId.HYPER_BEAM);
|
|
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
|
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeDefined();
|
|
|
|
const enemyPostAttackHp = enemyPokemon.hp;
|
|
|
|
/** Game should progress without a new command from the player */
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(enemyPokemon.hp).toBe(enemyPostAttackHp);
|
|
expect(leadPokemon.getTag(BattlerTagType.RECHARGING)).toBeUndefined();
|
|
|
|
game.move.select(MoveId.TACKLE);
|
|
|
|
await game.phaseInterceptor.to(BerryPhase, false);
|
|
|
|
expect(enemyPokemon.hp).toBeLessThan(enemyPostAttackHp);
|
|
});
|
|
});
|