pokerogue/test/moves/endure.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

87 lines
2.7 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Endure", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.THUNDER, MoveId.BULLET_SEED, MoveId.TOXIC, MoveId.SHEER_COLD])
.ability(AbilityId.SKILL_LINK)
.startingLevel(100)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.NO_GUARD)
.enemyMoveset(MoveId.ENDURE);
});
it("should let the pokemon survive with 1 HP", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.THUNDER);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.hp).toBe(1);
});
it("should let the pokemon survive with 1 HP when hit with a multihit move", async () => {
await game.classicMode.startBattle([SpeciesId.ARCEUS]);
game.move.select(MoveId.BULLET_SEED);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getEnemyPokemon()!.hp).toBe(1);
});
it("should let the pokemon survive against OHKO moves", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.SHEER_COLD);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeFalsy();
});
// comprehensive indirect damage test copied from Reviver Seed test
it.each([
{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
{ moveType: "Chip Damage", move: MoveId.LEECH_SEED },
{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
{ moveType: "Status Effect Damage", move: MoveId.TOXIC },
{ moveType: "Weather", move: MoveId.SANDSTORM },
])("should not prevent fainting from $moveType", async ({ move }) => {
game.override
.enemyLevel(1)
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset(move)
.enemyMoveset(MoveId.ENDURE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.hp - 1);
game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeTruthy();
});
});