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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
99 lines
3.5 KiB
TypeScript
99 lines
3.5 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { PokemonType } from "#enums/pokemon-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Moves - Dragon Cheer", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH)
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.enemyLevel(20)
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.moveset([MoveId.DRAGON_CHEER, MoveId.TACKLE, MoveId.SPLASH]);
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});
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it("increases the user's allies' critical hit ratio by one stage", async () => {
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await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
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const enemy = game.scene.getEnemyField()[0];
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vi.spyOn(enemy, "getCritStage");
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game.move.select(MoveId.DRAGON_CHEER, 0);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// After Tackle
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
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});
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it("increases the user's Dragon-type allies' critical hit ratio by two stages", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DRAGONAIR]);
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const enemy = game.scene.getEnemyField()[0];
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vi.spyOn(enemy, "getCritStage");
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game.move.select(MoveId.DRAGON_CHEER, 0);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// After Tackle
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender
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});
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it("applies the effect based on the allies' type upon use of the move, and do not change if the allies' type changes later in battle", async () => {
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await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
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const magikarp = game.scene.getPlayerField()[1];
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const enemy = game.scene.getEnemyField()[0];
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vi.spyOn(enemy, "getCritStage");
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game.move.select(MoveId.DRAGON_CHEER, 0);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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// After Tackle
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
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await game.toNextTurn();
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// Change Magikarp's type to Dragon
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vi.spyOn(magikarp, "getTypes").mockReturnValue([PokemonType.DRAGON]);
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expect(magikarp.getTypes()).toEqual([PokemonType.DRAGON]);
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game.move.select(MoveId.SPLASH, 0);
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game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
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await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("MoveEndPhase");
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expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
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});
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});
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