pokerogue/test/moves/dragon_cheer.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

99 lines
3.5 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { PokemonType } from "#enums/pokemon-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { AbilityId } from "#enums/ability-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Dragon Cheer", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("double")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.enemyLevel(20)
.moveset([MoveId.DRAGON_CHEER, MoveId.TACKLE, MoveId.SPLASH]);
});
it("increases the user's allies' critical hit ratio by one stage", async () => {
await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(MoveId.DRAGON_CHEER, 0);
game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
});
it("increases the user's Dragon-type allies' critical hit ratio by two stages", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.DRAGONAIR]);
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(MoveId.DRAGON_CHEER, 0);
game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(2); // getCritStage is called on defender
});
it("applies the effect based on the allies' type upon use of the move, and do not change if the allies' type changes later in battle", async () => {
await game.classicMode.startBattle([SpeciesId.DRAGONAIR, SpeciesId.MAGIKARP]);
const magikarp = game.scene.getPlayerField()[1];
const enemy = game.scene.getEnemyField()[0];
vi.spyOn(enemy, "getCritStage");
game.move.select(MoveId.DRAGON_CHEER, 0);
game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
// After Tackle
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
await game.toNextTurn();
// Change Magikarp's type to Dragon
vi.spyOn(magikarp, "getTypes").mockReturnValue([PokemonType.DRAGON]);
expect(magikarp.getTypes()).toEqual([PokemonType.DRAGON]);
game.move.select(MoveId.SPLASH, 0);
game.move.select(MoveId.TACKLE, 1, BattlerIndex.ENEMY);
await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
await game.phaseInterceptor.to("MoveEndPhase");
expect(enemy.getCritStage).toHaveReturnedWith(1); // getCritStage is called on defender
});
});