pokerogue/test/moves/camouflage.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

50 lines
1.6 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { TerrainType } from "#app/data/terrain";
import { PokemonType } from "#enums/pokemon-type";
import { BattlerIndex } from "#enums/battler-index";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Camouflage", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.CAMOUFLAGE])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.REGIELEKI)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.PSYCHIC_TERRAIN);
});
it("Camouflage should look at terrain first when selecting a type to change into", async () => {
await game.classicMode.startBattle([SpeciesId.SHUCKLE]);
const playerPokemon = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.CAMOUFLAGE);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTerrainType()).toBe(TerrainType.PSYCHIC);
const pokemonType = playerPokemon.getTypes()[0];
expect(pokemonType).toBe(PokemonType.PSYCHIC);
});
});