pokerogue/src/field/damage-number-handler.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

194 lines
5.2 KiB
TypeScript

import { TextStyle, addTextObject } from "../ui/text";
import type { DamageResult } from "./pokemon";
import type Pokemon from "./pokemon";
import { HitResult } from "#enums/hit-result";
import { formatStat, fixedInt } from "#app/utils/common";
import type { BattlerIndex } from "#enums/battler-index";
import { globalScene } from "#app/global-scene";
type TextAndShadowArr = [string | null, string | null];
export default class DamageNumberHandler {
private damageNumbers: Map<BattlerIndex, Phaser.GameObjects.Text[]>;
constructor() {
this.damageNumbers = new Map();
}
add(
target: Pokemon,
amount: number,
result: DamageResult | HitResult.HEAL = HitResult.EFFECTIVE,
critical = false,
): void {
if (!globalScene?.damageNumbersMode) {
return;
}
const battlerIndex = target.getBattlerIndex();
const baseScale = target.getSpriteScale() / 6;
const damageNumber = addTextObject(
target.x,
-(globalScene.game.canvas.height / 6) + target.y - target.getSprite().height / 2,
formatStat(amount, true),
TextStyle.SUMMARY,
);
damageNumber.setName("text-damage-number");
damageNumber.setOrigin(0.5, 1);
damageNumber.setScale(baseScale);
let [textColor, shadowColor]: TextAndShadowArr = [null, null];
switch (result) {
case HitResult.SUPER_EFFECTIVE:
[textColor, shadowColor] = ["#f8d030", "#b8a038"];
break;
case HitResult.NOT_VERY_EFFECTIVE:
[textColor, shadowColor] = ["#f08030", "#c03028"];
break;
case HitResult.INDIRECT_KO:
case HitResult.ONE_HIT_KO:
[textColor, shadowColor] = ["#a040a0", "#483850"];
break;
case HitResult.HEAL:
[textColor, shadowColor] = ["#78c850", "#588040"];
break;
default:
[textColor, shadowColor] = ["#ffffff", "#636363"];
break;
}
if (textColor) {
damageNumber.setColor(textColor);
}
if (shadowColor) {
if (critical) {
damageNumber.setShadowOffset(0, 0);
damageNumber.setStroke(shadowColor, 12);
} else {
damageNumber.setShadowColor(shadowColor);
}
}
globalScene.fieldUI.add(damageNumber);
if (!this.damageNumbers.has(battlerIndex)) {
this.damageNumbers.set(battlerIndex, []);
}
const yOffset = this.damageNumbers.get(battlerIndex)!.length * -10;
if (yOffset) {
damageNumber.y += yOffset;
}
this.damageNumbers.get(battlerIndex)!.push(damageNumber);
if (globalScene.damageNumbersMode === 1) {
globalScene.tweens.add({
targets: damageNumber,
duration: fixedInt(750),
alpha: 1,
y: "-=32",
});
globalScene.tweens.add({
delay: 375,
targets: damageNumber,
duration: fixedInt(625),
alpha: 0,
ease: "Sine.easeIn",
onComplete: () => {
this.damageNumbers.get(battlerIndex)!.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
damageNumber.destroy(true);
},
});
return;
}
damageNumber.setAlpha(0);
globalScene.tweens.chain({
targets: damageNumber,
tweens: [
{
duration: fixedInt(250),
alpha: 1,
scaleX: 0.75 * baseScale,
scaleY: 1.25 * baseScale,
y: "-=16",
ease: "Cubic.easeOut",
},
{
duration: fixedInt(175),
alpha: 1,
scaleX: 0.875 * baseScale,
scaleY: 1.125 * baseScale,
y: "+=16",
ease: "Cubic.easeIn",
},
{
duration: fixedInt(100),
scaleX: 1.25 * baseScale,
scaleY: 0.75 * baseScale,
ease: "Cubic.easeOut",
},
{
duration: fixedInt(175),
scaleX: 0.875 * baseScale,
scaleY: 1.125 * baseScale,
y: "-=8",
ease: "Cubic.easeOut",
},
{
duration: fixedInt(50),
scaleX: 0.925 * baseScale,
scaleY: 1.075 * baseScale,
y: "+=8",
ease: "Cubic.easeIn",
},
{
duration: fixedInt(100),
scaleX: 1.125 * baseScale,
scaleY: 0.875 * baseScale,
ease: "Cubic.easeOut",
},
{
duration: fixedInt(175),
scaleX: 0.925 * baseScale,
scaleY: 1.075 * baseScale,
y: "-=4",
ease: "Cubic.easeOut",
},
{
duration: fixedInt(50),
scaleX: 0.975 * baseScale,
scaleY: 1.025 * baseScale,
y: "+=4",
ease: "Cubic.easeIn",
},
{
duration: fixedInt(100),
scaleX: 1.075 * baseScale,
scaleY: 0.925 * baseScale,
ease: "Cubic.easeOut",
},
{
duration: fixedInt(25),
scaleX: baseScale,
scaleY: baseScale,
ease: "Cubic.easeOut",
},
{
delay: fixedInt(500),
alpha: 0,
onComplete: () => {
this.damageNumbers
.get(battlerIndex)!
.splice(this.damageNumbers.get(battlerIndex)!.indexOf(damageNumber), 1);
damageNumber.destroy(true);
},
},
],
});
}
}