mirror of
https://github.com/pagefaultgames/pokerogue.git
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* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895
.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
28 lines
526 B
TypeScript
28 lines
526 B
TypeScript
import { Game } from "phaser";
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const fragShader = `
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precision mediump float;
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uniform sampler2D uMainSampler;
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varying vec2 outTexCoord;
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void main()
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{
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gl_FragColor = 1.0 - texture2D(uMainSampler, outTexCoord);
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}
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`;
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export default class InvertPostFX extends Phaser.Renderer.WebGL.Pipelines.PostFXPipeline {
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constructor (game: Game) {
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super({
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game,
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name: "InvertPostFX",
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fragShader,
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uniforms: [
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"uMainSampler"
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]
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} as Phaser.Types.Renderer.WebGL.WebGLPipelineConfig);
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}
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}
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