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Altered logic in save-slot-select-ui-handler.ts to support default naming of runs based on the run game mode with decideFallback function. In game-data.ts, to prevent inconsistent naming, added check for unfilled input, ignoring empty rename requests. Signed-off-by: Matheus Alves matheus.r.noya.alves@tecnico.ulisboa.pt Co-authored-by: Inês Simões ines.p.simoes@tecnico.ulisboa.pt |
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.github | ||
docs | ||
public | ||
scripts | ||
src | ||
test | ||
.dependency-cruiser.cjs | ||
.editorconfig | ||
.env | ||
.env.beta | ||
.env.development | ||
.env.production | ||
.env.test | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.nvmrc | ||
biome.jsonc | ||
CONTRIBUTING.md | ||
CREDITS.md | ||
dependency-graph.js | ||
favicon.ico | ||
global.d.ts | ||
index.css | ||
index.html | ||
lefthook.yml | ||
LICENSE | ||
package.json | ||
pnpm-lock.yaml | ||
README.md | ||
tsconfig.json | ||
update_exp_sprites.ps1 | ||
vite.config.ts | ||
vitest.config.ts | ||
vitest.workspace.ts |
PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!
Contributing
See CONTRIBUTING.md, this includes instructions on how to set up the game locally.
📝 Credits
If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.
Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.