pokerogue/src/modifier/init-modifier-pools.ts
Madmadness65 cdf470c06c [Item] Minor item weight change for Deep Sea items
Halved the weight of the items in the Great tier.
2025-08-22 20:59:01 -05:00

861 lines
31 KiB
TypeScript

/* biome-ignore-start lint/correctness/noUnusedImports: tsdoc imports */
import type { initModifierTypes } from "#modifiers/modifier-type";
/* biome-ignore-end lint/correctness/noUnusedImports: tsdoc imports */
import { timedEventManager } from "#app/global-event-manager";
import { globalScene } from "#app/global-scene";
import { pokemonEvolutions } from "#balance/pokemon-evolutions";
import { modifierTypes } from "#data/data-lists";
import { MAX_PER_TYPE_POKEBALLS } from "#data/pokeball";
import { AbilityId } from "#enums/ability-id";
import { BerryType } from "#enums/berry-type";
import { ModifierTier } from "#enums/modifier-tier";
import { MoveId } from "#enums/move-id";
import { PokeballType } from "#enums/pokeball";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { Unlockables } from "#enums/unlockables";
import type { Pokemon } from "#field/pokemon";
import {
BerryModifier,
DoubleBattleChanceBoosterModifier,
SpeciesCritBoosterModifier,
TurnStatusEffectModifier,
} from "#modifiers/modifier";
import {
dailyStarterModifierPool,
enemyBuffModifierPool,
modifierPool,
trainerModifierPool,
wildModifierPool,
} from "#modifiers/modifier-pools";
import { WeightedModifierType } from "#modifiers/modifier-type";
import type { WeightedModifierTypeWeightFunc } from "#types/modifier-types";
import { isNullOrUndefined } from "#utils/common";
/**
* Initialize the wild modifier pool
*/
function initWildModifierPool() {
wildModifierPool[ModifierTier.COMMON] = [new WeightedModifierType(modifierTypes.BERRY, 1)].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
wildModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1)].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
wildModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.WHITE_HERB, 0),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
wildModifierPool[ModifierTier.ROGUE] = [new WeightedModifierType(modifierTypes.LUCKY_EGG, 4)].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
wildModifierPool[ModifierTier.MASTER] = [new WeightedModifierType(modifierTypes.GOLDEN_EGG, 1)].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the common modifier pool
*/
function initCommonModifierPool() {
modifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.POKEBALL, () => (hasMaximumBalls(PokeballType.POKEBALL) ? 0 : 6), 6),
new WeightedModifierType(modifierTypes.RARE_CANDY, 2),
new WeightedModifierType(
modifierTypes.POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 10 && p.getHpRatio() <= 0.875 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.SUPER_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 25 && p.getHpRatio() <= 0.75 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.ETHER,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_ETHER,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(modifierTypes.LURE, lureWeightFunc(10, 2)),
new WeightedModifierType(modifierTypes.TEMP_STAT_STAGE_BOOSTER, 4),
new WeightedModifierType(modifierTypes.BERRY, 2),
new WeightedModifierType(modifierTypes.TM_COMMON, 2),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
}
/**
* Initialize the Great modifier pool
*/
function initGreatModifierPool() {
modifierPool[ModifierTier.GREAT] = [
new WeightedModifierType(modifierTypes.GREAT_BALL, () => (hasMaximumBalls(PokeballType.GREAT_BALL) ? 0 : 6), 6),
new WeightedModifierType(modifierTypes.PP_UP, 2),
new WeightedModifierType(
modifierTypes.FULL_HEAL,
(party: Pokemon[]) => {
const statusEffectPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!!p.status &&
!p.getHeldItems().some(i => {
if (i instanceof TurnStatusEffectModifier) {
return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect;
}
return false;
}),
).length,
3,
);
return statusEffectPartyMemberCount * 6;
},
18,
),
new WeightedModifierType(
modifierTypes.REVIVE,
(party: Pokemon[]) => {
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
return faintedPartyMemberCount * 9;
},
27,
),
new WeightedModifierType(
modifierTypes.MAX_REVIVE,
(party: Pokemon[]) => {
const faintedPartyMemberCount = Math.min(party.filter(p => p.isFainted()).length, 3);
return faintedPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.SACRED_ASH,
(party: Pokemon[]) => {
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
},
1,
),
new WeightedModifierType(
modifierTypes.HYPER_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.625 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_POTION,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.FULL_RESTORE,
(party: Pokemon[]) => {
const statusEffectPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!!p.status &&
!p.getHeldItems().some(i => {
if (i instanceof TurnStatusEffectModifier) {
return (i as TurnStatusEffectModifier).getStatusEffect() === p.status?.effect;
}
return false;
}),
).length,
3,
);
const thresholdPartyMemberCount = Math.floor(
(Math.min(party.filter(p => p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5 && !p.isFainted()).length, 3) +
statusEffectPartyMemberCount) /
2,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(
modifierTypes.ELIXIR,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount * 3;
},
9,
),
new WeightedModifierType(
modifierTypes.MAX_ELIXIR,
(party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(
party.filter(
p =>
p.hp &&
!p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA) &&
p
.getMoveset()
.filter(m => m.ppUsed && m.getMovePp() - m.ppUsed <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2))
.length,
).length,
3,
);
return thresholdPartyMemberCount;
},
3,
),
new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
new WeightedModifierType(modifierTypes.SUPER_LURE, lureWeightFunc(15, 4)),
new WeightedModifierType(modifierTypes.NUGGET, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.SPECIES_STAT_BOOSTER, 2),
new WeightedModifierType(
modifierTypes.EVOLUTION_ITEM,
() => {
return Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15), 8);
},
8,
),
new WeightedModifierType(
modifierTypes.MAP,
() => (globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex < 180 ? 2 : 0),
2,
),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 2),
new WeightedModifierType(modifierTypes.TM_GREAT, 3),
new WeightedModifierType(
modifierTypes.MEMORY_MUSHROOM,
(party: Pokemon[]) => {
if (!party.find(p => p.getLearnableLevelMoves().length)) {
return 0;
}
const highestPartyLevel = party
.map(p => p.level)
.reduce((highestLevel: number, level: number) => Math.max(highestLevel, level), 1);
return Math.min(Math.ceil(highestPartyLevel / 20), 4);
},
4,
),
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
new WeightedModifierType(modifierTypes.TERA_SHARD, (party: Pokemon[]) =>
party.filter(
p =>
!(p.hasSpecies(SpeciesId.TERAPAGOS) || p.hasSpecies(SpeciesId.OGERPON) || p.hasSpecies(SpeciesId.SHEDINJA)),
).length > 0
? 1
: 0,
),
new WeightedModifierType(
modifierTypes.DNA_SPLICERS,
(party: Pokemon[]) => {
if (party.filter(p => !p.fusionSpecies).length > 1) {
if (globalScene.gameMode.isSplicedOnly) {
return 4;
}
if (globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) {
return 2;
}
}
return 0;
},
4,
),
new WeightedModifierType(
modifierTypes.VOUCHER,
(_party: Pokemon[], rerollCount: number) => (!globalScene.gameMode.isDaily ? Math.max(1 - rerollCount, 0) : 0),
1,
),
].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
}
/**
* Initialize the Ultra modifier pool
*/
function initUltraModifierPool() {
modifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ULTRA_BALL, () => (hasMaximumBalls(PokeballType.ULTRA_BALL) ? 0 : 15), 15),
new WeightedModifierType(modifierTypes.MAX_LURE, lureWeightFunc(30, 4)),
new WeightedModifierType(modifierTypes.BIG_NUGGET, skipInLastClassicWaveOrDefault(12)),
new WeightedModifierType(modifierTypes.PP_MAX, 3),
new WeightedModifierType(modifierTypes.MINT, 4),
new WeightedModifierType(
modifierTypes.RARE_EVOLUTION_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 15) * 4, 32),
32,
),
new WeightedModifierType(
modifierTypes.FORM_CHANGE_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6,
24,
),
new WeightedModifierType(modifierTypes.AMULET_COIN, skipInLastClassicWaveOrDefault(3)),
new WeightedModifierType(modifierTypes.EVIOLITE, (party: Pokemon[]) => {
const { gameMode, gameData } = globalScene;
if (gameMode.isDaily || (!gameMode.isFreshStartChallenge() && gameData.isUnlocked(Unlockables.EVIOLITE))) {
return party.some(p => {
// Check if Pokemon's species (or fusion species, if applicable) can evolve or if they're G-Max'd
if (
!p.isMax() &&
(p.getSpeciesForm(true).speciesId in pokemonEvolutions ||
(p.isFusion() && p.getFusionSpeciesForm(true).speciesId in pokemonEvolutions))
) {
// Check if Pokemon is already holding an Eviolite
return !p.getHeldItems().some(i => i.type.id === "EVIOLITE");
}
return false;
})
? 10
: 0;
}
return 0;
}),
new WeightedModifierType(modifierTypes.RARE_SPECIES_STAT_BOOSTER, 12),
new WeightedModifierType(
modifierTypes.LEEK,
(party: Pokemon[]) => {
const checkedSpecies = [SpeciesId.FARFETCHD, SpeciesId.GALAR_FARFETCHD, SpeciesId.SIRFETCHD];
// If a party member doesn't already have a Leek and is one of the relevant species, Leek can appear
return party.some(
p =>
!p.getHeldItems().some(i => i instanceof SpeciesCritBoosterModifier) &&
(checkedSpecies.includes(p.getSpeciesForm(true).speciesId) ||
(p.isFusion() && checkedSpecies.includes(p.getFusionSpeciesForm(true).speciesId))),
)
? 12
: 0;
},
12,
),
new WeightedModifierType(
modifierTypes.TOXIC_ORB,
(party: Pokemon[]) => {
return party.some(p => {
const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
if (!isHoldingOrb) {
const moveset = p
.getMoveset(true)
.filter(m => !isNullOrUndefined(m))
.map(m => m.moveId);
const canSetStatus = p.canSetStatus(StatusEffect.TOXIC, true, true, null, true);
// Moves that take advantage of obtaining the actual status effect
const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m));
// Moves that take advantage of being able to give the target a status orb
// TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented
const hasItemMoves = [
/* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */
].some(m => moveset.includes(m));
if (canSetStatus) {
// Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb
const hasGeneralAbility = [
AbilityId.QUICK_FEET,
AbilityId.GUTS,
AbilityId.MARVEL_SCALE,
AbilityId.MAGIC_GUARD,
].some(a => p.hasAbility(a, false, true));
const hasSpecificAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a =>
p.hasAbility(a, false, true),
);
const hasOppositeAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true));
return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves;
}
return hasItemMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(
modifierTypes.FLAME_ORB,
(party: Pokemon[]) => {
return party.some(p => {
const isHoldingOrb = p.getHeldItems().some(i => i.type.id === "FLAME_ORB" || i.type.id === "TOXIC_ORB");
if (!isHoldingOrb) {
const moveset = p
.getMoveset(true)
.filter(m => !isNullOrUndefined(m))
.map(m => m.moveId);
const canSetStatus = p.canSetStatus(StatusEffect.BURN, true, true, null, true);
// Moves that take advantage of obtaining the actual status effect
const hasStatusMoves = [MoveId.FACADE, MoveId.PSYCHO_SHIFT].some(m => moveset.includes(m));
// Moves that take advantage of being able to give the target a status orb
// TODO: Take moves (Trick, Fling, Switcheroo) from comment when they are implemented
const hasItemMoves = [
/* MoveId.TRICK, MoveId.FLING, MoveId.SWITCHEROO */
].some(m => moveset.includes(m));
if (canSetStatus) {
// Abilities that take advantage of obtaining the actual status effect, separated based on specificity to the orb
const hasGeneralAbility = [
AbilityId.QUICK_FEET,
AbilityId.GUTS,
AbilityId.MARVEL_SCALE,
AbilityId.MAGIC_GUARD,
].some(a => p.hasAbility(a, false, true));
const hasSpecificAbility = [AbilityId.FLARE_BOOST].some(a => p.hasAbility(a, false, true));
const hasOppositeAbility = [AbilityId.TOXIC_BOOST, AbilityId.POISON_HEAL].some(a =>
p.hasAbility(a, false, true),
);
return hasSpecificAbility || (hasGeneralAbility && !hasOppositeAbility) || hasStatusMoves;
}
return hasItemMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(
modifierTypes.MYSTICAL_ROCK,
(party: Pokemon[]) => {
return party.some(p => {
let isHoldingMax = false;
for (const i of p.getHeldItems()) {
if (i.type.id === "MYSTICAL_ROCK") {
isHoldingMax = i.getStackCount() === i.getMaxStackCount();
break;
}
}
if (!isHoldingMax) {
const moveset = p.getMoveset(true).map(m => m.moveId);
const hasAbility = [
AbilityId.DROUGHT,
AbilityId.ORICHALCUM_PULSE,
AbilityId.DRIZZLE,
AbilityId.SAND_STREAM,
AbilityId.SAND_SPIT,
AbilityId.SNOW_WARNING,
AbilityId.ELECTRIC_SURGE,
AbilityId.HADRON_ENGINE,
AbilityId.PSYCHIC_SURGE,
AbilityId.GRASSY_SURGE,
AbilityId.SEED_SOWER,
AbilityId.MISTY_SURGE,
].some(a => p.hasAbility(a, false, true));
const hasMoves = [
MoveId.SUNNY_DAY,
MoveId.RAIN_DANCE,
MoveId.SANDSTORM,
MoveId.SNOWSCAPE,
MoveId.HAIL,
MoveId.CHILLY_RECEPTION,
MoveId.ELECTRIC_TERRAIN,
MoveId.PSYCHIC_TERRAIN,
MoveId.GRASSY_TERRAIN,
MoveId.MISTY_TERRAIN,
].some(m => moveset.includes(m));
return hasAbility || hasMoves;
}
return false;
})
? 10
: 0;
},
10,
),
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
new WeightedModifierType(modifierTypes.CANDY_JAR, skipInLastClassicWaveOrDefault(5)),
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 9),
new WeightedModifierType(modifierTypes.TM_ULTRA, 11),
new WeightedModifierType(modifierTypes.RARER_CANDY, 4),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, skipInLastClassicWaveOrDefault(2)),
new WeightedModifierType(modifierTypes.IV_SCANNER, skipInLastClassicWaveOrDefault(4)),
new WeightedModifierType(modifierTypes.EXP_CHARM, skipInLastClassicWaveOrDefault(8)),
new WeightedModifierType(modifierTypes.EXP_SHARE, skipInLastClassicWaveOrDefault(10)),
new WeightedModifierType(
modifierTypes.TERA_ORB,
() =>
!globalScene.gameMode.isClassic
? Math.min(Math.max(Math.floor(globalScene.currentBattle.waveIndex / 50) * 2, 1), 4)
: 0,
4,
),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.WIDE_LENS, 7),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
}
function initRogueModifierPool() {
modifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.ROGUE_BALL, () => (hasMaximumBalls(PokeballType.ROGUE_BALL) ? 0 : 16), 16),
new WeightedModifierType(modifierTypes.RELIC_GOLD, skipInLastClassicWaveOrDefault(2)),
new WeightedModifierType(modifierTypes.LEFTOVERS, 3),
new WeightedModifierType(modifierTypes.SHELL_BELL, 3),
new WeightedModifierType(modifierTypes.BERRY_POUCH, 4),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
new WeightedModifierType(modifierTypes.SCOPE_LENS, 4),
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.SOUL_DEW, 7),
new WeightedModifierType(modifierTypes.CATCHING_CHARM, () => (!globalScene.gameMode.isClassic ? 4 : 0), 4),
new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
new WeightedModifierType(modifierTypes.LOCK_CAPSULE, () => (globalScene.gameMode.isClassic ? 0 : 3)),
new WeightedModifierType(modifierTypes.SUPER_EXP_CHARM, skipInLastClassicWaveOrDefault(8)),
new WeightedModifierType(
modifierTypes.RARE_FORM_CHANGE_ITEM,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 6,
24,
),
new WeightedModifierType(
modifierTypes.MEGA_BRACELET,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9,
36,
),
new WeightedModifierType(
modifierTypes.DYNAMAX_BAND,
() => Math.min(Math.ceil(globalScene.currentBattle.waveIndex / 50), 4) * 9,
36,
),
new WeightedModifierType(
modifierTypes.VOUCHER_PLUS,
(_party: Pokemon[], rerollCount: number) =>
!globalScene.gameMode.isDaily ? Math.max(3 - rerollCount * 1, 0) : 0,
3,
),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
}
/**
* Initialize the Master modifier pool
*/
function initMasterModifierPool() {
modifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.MASTER_BALL, () => (hasMaximumBalls(PokeballType.MASTER_BALL) ? 0 : 24), 24),
new WeightedModifierType(modifierTypes.SHINY_CHARM, 14),
new WeightedModifierType(modifierTypes.HEALING_CHARM, 18),
new WeightedModifierType(modifierTypes.MULTI_LENS, 18),
new WeightedModifierType(
modifierTypes.VOUCHER_PREMIUM,
(_party: Pokemon[], rerollCount: number) =>
!globalScene.gameMode.isDaily && !globalScene.gameMode.isEndless && !globalScene.gameMode.isSplicedOnly
? Math.max(5 - rerollCount * 2, 0)
: 0,
5,
),
new WeightedModifierType(
modifierTypes.DNA_SPLICERS,
(party: Pokemon[]) =>
!(globalScene.gameMode.isClassic && timedEventManager.areFusionsBoosted()) &&
!globalScene.gameMode.isSplicedOnly &&
party.filter(p => !p.fusionSpecies).length > 1
? 24
: 0,
24,
),
new WeightedModifierType(
modifierTypes.MINI_BLACK_HOLE,
() =>
globalScene.gameMode.isDaily ||
(!globalScene.gameMode.isFreshStartChallenge() && globalScene.gameData.isUnlocked(Unlockables.MINI_BLACK_HOLE))
? 1
: 0,
1,
),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
function initTrainerModifierPool() {
trainerModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.BERRY, 8),
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
trainerModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 3)].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
trainerModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.WHITE_HERB, 0),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
trainerModifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.FOCUS_BAND, 2),
new WeightedModifierType(modifierTypes.LUCKY_EGG, 4),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 1),
new WeightedModifierType(modifierTypes.GRIP_CLAW, 1),
new WeightedModifierType(modifierTypes.WIDE_LENS, 1),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
trainerModifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.KINGS_ROCK, 1),
new WeightedModifierType(modifierTypes.LEFTOVERS, 1),
new WeightedModifierType(modifierTypes.SHELL_BELL, 1),
new WeightedModifierType(modifierTypes.SCOPE_LENS, 1),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the enemy buff modifier pool
*/
function initEnemyBuffModifierPool() {
enemyBuffModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 9),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 9),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_POISON_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_PARALYZE_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_ATTACK_BURN_CHANCE, 3),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 9),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 4),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
enemyBuffModifierPool[ModifierTier.GREAT] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 5),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 5),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 5),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 5),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 1),
].map(m => {
m.setTier(ModifierTier.GREAT);
return m;
});
enemyBuffModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_BOOSTER, 10),
new WeightedModifierType(modifierTypes.ENEMY_DAMAGE_REDUCTION, 10),
new WeightedModifierType(modifierTypes.ENEMY_HEAL, 10),
new WeightedModifierType(modifierTypes.ENEMY_STATUS_EFFECT_HEAL_CHANCE, 10),
new WeightedModifierType(modifierTypes.ENEMY_ENDURE_CHANCE, 10),
new WeightedModifierType(modifierTypes.ENEMY_FUSED_CHANCE, 5),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
enemyBuffModifierPool[ModifierTier.ROGUE] = [].map((m: WeightedModifierType) => {
m.setTier(ModifierTier.ROGUE);
return m;
});
enemyBuffModifierPool[ModifierTier.MASTER] = [].map((m: WeightedModifierType) => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize the daily starter modifier pool
*/
function initDailyStarterModifierPool() {
dailyStarterModifierPool[ModifierTier.COMMON] = [
new WeightedModifierType(modifierTypes.BASE_STAT_BOOSTER, 1),
new WeightedModifierType(modifierTypes.BERRY, 3),
].map(m => {
m.setTier(ModifierTier.COMMON);
return m;
});
dailyStarterModifierPool[ModifierTier.GREAT] = [new WeightedModifierType(modifierTypes.ATTACK_TYPE_BOOSTER, 5)].map(
m => {
m.setTier(ModifierTier.GREAT);
return m;
},
);
dailyStarterModifierPool[ModifierTier.ULTRA] = [
new WeightedModifierType(modifierTypes.REVIVER_SEED, 4),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, 1),
new WeightedModifierType(modifierTypes.SOUL_DEW, 1),
new WeightedModifierType(modifierTypes.GOLDEN_PUNCH, 1),
].map(m => {
m.setTier(ModifierTier.ULTRA);
return m;
});
dailyStarterModifierPool[ModifierTier.ROGUE] = [
new WeightedModifierType(modifierTypes.GRIP_CLAW, 5),
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
new WeightedModifierType(modifierTypes.QUICK_CLAW, 3),
new WeightedModifierType(modifierTypes.KINGS_ROCK, 3),
].map(m => {
m.setTier(ModifierTier.ROGUE);
return m;
});
dailyStarterModifierPool[ModifierTier.MASTER] = [
new WeightedModifierType(modifierTypes.LEFTOVERS, 1),
new WeightedModifierType(modifierTypes.SHELL_BELL, 1),
].map(m => {
m.setTier(ModifierTier.MASTER);
return m;
});
}
/**
* Initialize {@linkcode modifierPool} with the initial set of modifier types.
* {@linkcode initModifierTypes} MUST be called before this function.
*/
export function initModifierPools() {
// The modifier pools the player chooses from during modifier selection
initCommonModifierPool();
initGreatModifierPool();
initUltraModifierPool();
initRogueModifierPool();
initMasterModifierPool();
// Modifier pools for specific scenarios
initWildModifierPool();
initTrainerModifierPool();
initEnemyBuffModifierPool();
initDailyStarterModifierPool();
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
* classic and skip an ModifierType if current wave is greater or equal to the one passed down
* @param wave - Wave where we should stop showing the modifier
* @param defaultWeight - ModifierType default weight
* @returns A WeightedModifierTypeWeightFunc
*/
function skipInClassicAfterWave(wave: number, defaultWeight: number): WeightedModifierTypeWeightFunc {
return () => {
const gameMode = globalScene.gameMode;
const currentWave = globalScene.currentBattle.waveIndex;
return gameMode.isClassic && currentWave >= wave ? 0 : defaultWeight;
};
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc that will only be applied on
* classic and it will skip a ModifierType if it is the last wave pull.
* @param defaultWeight ModifierType default weight
* @returns A WeightedModifierTypeWeightFunc
*/
function skipInLastClassicWaveOrDefault(defaultWeight: number): WeightedModifierTypeWeightFunc {
return skipInClassicAfterWave(199, defaultWeight);
}
/**
* High order function that returns a WeightedModifierTypeWeightFunc to ensure Lures don't spawn on Classic 199
* or if the lure still has over 60% of its duration left
* @param maxBattles The max battles the lure type in question lasts. 10 for green, 15 for Super, 30 for Max
* @param weight The desired weight for the lure when it does spawn
* @returns A WeightedModifierTypeWeightFunc
*/
function lureWeightFunc(maxBattles: number, weight: number): WeightedModifierTypeWeightFunc {
return () => {
const lures = globalScene.getModifiers(DoubleBattleChanceBoosterModifier);
return !(globalScene.gameMode.isClassic && globalScene.currentBattle.waveIndex === 199) &&
(lures.length === 0 ||
lures.filter(m => m.getMaxBattles() === maxBattles && m.getBattleCount() >= maxBattles * 0.6).length === 0)
? weight
: 0;
};
}
/**
* Used to check if the player has max of a given ball type in Classic
* @param ballType The {@linkcode PokeballType} being checked
* @returns boolean: true if the player has the maximum of a given ball type
*/
function hasMaximumBalls(ballType: PokeballType): boolean {
return globalScene.gameMode.isClassic && globalScene.pokeballCounts[ballType] >= MAX_PER_TYPE_POKEBALLS;
}