pokerogue/test/moves/ceaseless_edge.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

109 lines
4.5 KiB
TypeScript

import { ArenaTrapTag } from "#app/data/arena-tag";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Moves - Ceaseless Edge", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleStyle("single");
game.override.enemySpecies(SpeciesId.RATTATA);
game.override.enemyAbility(AbilityId.RUN_AWAY);
game.override.enemyPassiveAbility(AbilityId.RUN_AWAY);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([MoveId.CEASELESS_EDGE, MoveId.SPLASH, MoveId.ROAR]);
game.override.enemyMoveset(MoveId.SPLASH);
vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
});
test("move should hit and apply spikes", async () => {
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(MoveId.CEASELESS_EDGE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase);
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(1);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
});
test("move should hit twice with multi lens and apply two layers of spikes", async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const enemyStartingHp = enemyPokemon.hp;
game.move.select(MoveId.CEASELESS_EDGE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.phaseInterceptor.to(TurnEndPhase);
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(2);
expect(enemyPokemon.hp).toBeLessThan(enemyStartingHp);
});
test("trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage", async () => {
game.override.startingHeldItems([{ name: "MULTI_LENS" }]);
game.override.startingWave(25);
await game.classicMode.startBattle([SpeciesId.ILLUMISE]);
game.move.select(MoveId.CEASELESS_EDGE);
await game.phaseInterceptor.to(MoveEffectPhase, false);
// Spikes should not have any layers before move effect is applied
const tagBefore = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagBefore instanceof ArenaTrapTag).toBeFalsy();
await game.toNextTurn();
const tagAfter = game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY) as ArenaTrapTag;
expect(tagAfter instanceof ArenaTrapTag).toBeTruthy();
expect(tagAfter.layers).toBe(2);
const hpBeforeSpikes = game.scene.currentBattle.enemyParty[1].hp;
// Check HP of pokemon that WILL BE switched in (index 1)
game.forceEnemyToSwitch();
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to(TurnEndPhase, false);
expect(game.scene.currentBattle.enemyParty[0].hp).toBeLessThan(hpBeforeSpikes);
});
});