pokerogue/src/data/mystery-encounters/encounters/field-trip-encounter.ts
flx-sta 95386861bb
[Qol][Refactor] i18n lazy-loading (#4327)
* move: locales files to `/public` (from `/src`)

* install: i18next-http-backend module

* implement: i18next language lazy-loading

* remove: all `config.ts` files (for locales)

* disable: enConfig import in i18next.d.ts

* remove: console.log from utils.camelCaseToKebabCase()

* remove localization tests

we don't need to test if i18next is working.
This is the job of i18next itself

* mock i18next for tests

* fix: tests that have to use the i18next key now

instead of the english translation

* fix: absolute-avarice-encounter test

* fix: loading mystery-encounter translations

with lazy-load

* fix: 2 mystery encounter translation loading

* replace: i18next mocks any vi.fn() calls

* fix: new namespace usage in ME tests

now using "mysteryEncounters/..."

* fix: delibirdy encounter not being language specific

the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier

* fix: the-expert-pokemon-breeder

the new i18n pattern requires a different namespacing which has been adopted

* fix: GTS encounter tests

* add: `MockText.on()`

* fix: berries abound test

* chore: apply review suggestion

from @DayKev

* update i18next.d.ts

* chore: fix i18next.d.ts

* fix: `dialogue-misc` switchup between `en` and `ja`

* move: `SpeciesFormKey` into enum

there was an issue with circular dependencies

* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports

* re-sync locales from `beta`

* rename: `ca_ES` -> `ca-ES`

* rename: `pt_BR` -> `pt-BR`

* rename: `zh_CN` -> `zh-CN`

* rename: `zh_TW` -> `zh-TW`

* fix loading Species-Form-Key in poemon-evo.

* update: i18next `supporterLngs` ...

and remove `nonExplicitSupportedLngs`

* fix: `${namespace}.` -> `${namespace}:`

thanks @MokaStitcher
2024-10-01 21:55:16 +01:00

236 lines
9.6 KiB
TypeScript

import { MoveCategory } from "#app/data/move";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { generateModifierTypeOption, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterExp, setEncounterRewards } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { OptionSelectItem } from "#app/ui/abstact-option-select-ui-handler";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Stat } from "#enums/stat";
import i18next from "i18next";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
/** i18n namespace for the encounter */
const namespace = "mysteryEncounters/fieldTrip";
/**
* Field Trip encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3794 | GitHub Issue #3794}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const FieldTripEncounter: MysteryEncounter =
MysteryEncounterBuilder.withEncounterType(MysteryEncounterType.FIELD_TRIP)
.withEncounterTier(MysteryEncounterTier.COMMON)
.withSceneWaveRangeRequirement(CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES[0], 100)
.withIntroSpriteConfigs([
{
spriteKey: "preschooler_m",
fileRoot: "trainer",
hasShadow: true,
},
{
spriteKey: "field_trip_teacher",
fileRoot: "mystery-encounters",
hasShadow: true,
},
{
spriteKey: "preschooler_f",
fileRoot: "trainer",
hasShadow: true,
},
])
.withIntroDialogue([
{
text: `${namespace}:intro`,
},
{
text: `${namespace}:intro_dialogue`,
speaker: `${namespace}:speaker`,
},
])
.withAutoHideIntroVisuals(false)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for Pokemon move valid for this option
return pokemon.moveset.map((move: PokemonMove) => {
const option: OptionSelectItem = {
label: move.getName(),
handler: () => {
// Pokemon and move selected
encounter.setDialogueToken("moveCategory", i18next.t(`${namespace}:physical`));
pokemonAndMoveChosen(scene, pokemon, move, MoveCategory.PHYSICAL);
return true;
},
};
return option;
});
};
return selectPokemonForOption(scene, onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
if (encounter.misc.correctMove) {
const modifiers = [
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [Stat.ATK])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [Stat.DEF])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [Stat.SPD])!,
generateModifierTypeOption(scene, modifierTypes.DIRE_HIT)!,
generateModifierTypeOption(scene, modifierTypes.RARER_CANDY)!,
];
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
}
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
})
.build()
)
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for Pokemon move valid for this option
return pokemon.moveset.map((move: PokemonMove) => {
const option: OptionSelectItem = {
label: move.getName(),
handler: () => {
// Pokemon and move selected
encounter.setDialogueToken("moveCategory", i18next.t(`${namespace}:special`));
pokemonAndMoveChosen(scene, pokemon, move, MoveCategory.SPECIAL);
return true;
},
};
return option;
});
};
return selectPokemonForOption(scene, onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
if (encounter.misc.correctMove) {
const modifiers = [
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [Stat.SPATK])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [Stat.SPDEF])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [Stat.SPD])!,
generateModifierTypeOption(scene, modifierTypes.DIRE_HIT)!,
generateModifierTypeOption(scene, modifierTypes.RARER_CANDY)!,
];
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
}
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
})
.build()
)
.withOption(
MysteryEncounterOptionBuilder
.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
secondOptionPrompt: `${namespace}:second_option_prompt`,
})
.withPreOptionPhase(async (scene: BattleScene): Promise<boolean> => {
const encounter = scene.currentBattle.mysteryEncounter!;
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Return the options for Pokemon move valid for this option
return pokemon.moveset.map((move: PokemonMove) => {
const option: OptionSelectItem = {
label: move.getName(),
handler: () => {
// Pokemon and move selected
encounter.setDialogueToken("moveCategory", i18next.t(`${namespace}:status`));
pokemonAndMoveChosen(scene, pokemon, move, MoveCategory.STATUS);
return true;
},
};
return option;
});
};
return selectPokemonForOption(scene, onPokemonSelected);
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
if (encounter.misc.correctMove) {
const modifiers = [
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [Stat.ACC])!,
generateModifierTypeOption(scene, modifierTypes.TEMP_STAT_STAGE_BOOSTER, [Stat.SPD])!,
generateModifierTypeOption(scene, modifierTypes.GREAT_BALL)!,
generateModifierTypeOption(scene, modifierTypes.IV_SCANNER)!,
generateModifierTypeOption(scene, modifierTypes.RARER_CANDY)!,
];
setEncounterRewards(scene, { guaranteedModifierTypeOptions: modifiers, fillRemaining: false });
}
leaveEncounterWithoutBattle(scene, !encounter.misc.correctMove);
})
.build()
)
.build();
function pokemonAndMoveChosen(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove, correctMoveCategory: MoveCategory) {
const encounter = scene.currentBattle.mysteryEncounter!;
const correctMove = move.getMove().category === correctMoveCategory;
encounter.setDialogueToken("pokeName", pokemon.getNameToRender());
encounter.setDialogueToken("move", move.getName());
if (!correctMove) {
encounter.selectedOption!.dialogue!.selected = [
{
text: `${namespace}:option.selected`,
},
{
text: `${namespace}:incorrect`,
speaker: `${namespace}:speaker`,
},
{
text: `${namespace}:incorrect_exp`,
},
];
setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
} else {
encounter.selectedOption!.dialogue!.selected = [
{
text: `${namespace}:option.selected`,
},
{
text: `${namespace}:correct`,
speaker: `${namespace}:speaker`,
},
{
text: `${namespace}:correct_exp`,
},
];
setEncounterExp(scene, [pokemon.id], 100);
}
encounter.misc = {
correctMove: correctMove,
};
}