pokerogue/src/test/abilities/sand_spit.test.ts
2024-10-04 13:08:31 +08:00

57 lines
1.6 KiB
TypeScript

import { WeatherType } from "#app/enums/weather-type";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sand Spit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.starterSpecies(Species.SILICOBRA);
game.override.ability(Abilities.SAND_SPIT);
game.override.moveset([ Moves.SPLASH, Moves.COIL ]);
});
it("should trigger when hit with damaging move", async () => {
game.override.enemyMoveset([ Moves.TACKLE ]);
await game.startBattle();
game.move.select(Moves.SPLASH);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.SANDSTORM);
}, 20000);
it("should not trigger when targetted with status moves", async () => {
game.override.enemyMoveset([ Moves.GROWL ]);
await game.startBattle();
game.move.select(Moves.COIL);
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM);
}, 20000);
});