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* Update `battle-scene.ts` and `data/field/pokemon.ts` `battle-scene.ts` changes: - `getParty()` renamed to `getPlayerParty()` for clarity - `getNonSwitchedXPokemon()` consolidated into `getXPokemon()` - Some tsdocs were added/updated for `getXParty()`, `getXField()` and `getXPokemon()`; and those functions were explicitly marked as `public` - Helper function `getPokemonAllowedInBattle()` added `pokemon.ts` changes: - `isAllowed()` renamed to `isAllowedInChallenge()` for clarity - A redundant check for an active scene is removed in `isActive()` - Some tsdocs were added/updated for `isFainted()`, `isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`; and those functions were explicitly marked as `public` - `isFainted()` now checks for `hp <= 0` instead of `!hp` Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> * Backport eslint change to reduce merge conflicts * Fix merge issues --------- Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com> Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
66 lines
2.2 KiB
TypeScript
66 lines
2.2 KiB
TypeScript
import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Abilities } from "#enums/abilities";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerIndex } from "#app/battle";
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import { PlayerPokemon } from "#app/field/pokemon";
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describe("Moves - Aroma Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleType("double")
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.enemyAbility(Abilities.BALL_FETCH)
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.enemyMoveset([ Moves.HEAL_BLOCK, Moves.IMPRISON, Moves.SPLASH ])
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.enemySpecies(Species.SHUCKLE)
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.ability(Abilities.AROMA_VEIL)
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.moveset([ Moves.GROWL ]);
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});
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it("Aroma Veil protects the Pokemon's side against most Move Restriction Battler Tags", async () => {
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await game.classicMode.startBattle([ Species.REGIELEKI, Species.BULBASAUR ]);
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const party = game.scene.getPlayerParty()! as PlayerPokemon[];
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game.move.select(Moves.GROWL);
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game.move.select(Moves.GROWL);
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await game.forceEnemyMove(Moves.HEAL_BLOCK);
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await game.toNextTurn();
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party.forEach(p => {
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expect(p.getTag(BattlerTagType.HEAL_BLOCK)).toBeUndefined();
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});
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});
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it("Aroma Veil does not protect against Imprison", async () => {
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await game.classicMode.startBattle([ Species.REGIELEKI, Species.BULBASAUR ]);
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const party = game.scene.getPlayerParty()! as PlayerPokemon[];
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game.move.select(Moves.GROWL);
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game.move.select(Moves.GROWL, 1);
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await game.forceEnemyMove(Moves.IMPRISON, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.toNextTurn();
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expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeDefined();
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party.forEach(p => {
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expect(p.getTag(BattlerTagType.IMPRISON)).toBeDefined();
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});
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});
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});
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