pokerogue/test/abilities/serene_grace.test.ts
Sirz Benjie c82e01eed3
[Refactor] Move many interfaces and enums to their own file (#5646)
* Move LearnMoveSituation to its own file

* Remove unused selfStatLowerMoves array

* Move all-moves to its own file

* Move TurnMove interface to its own file

* move AiType to its own file

* Move PokemonMove to its own file

* Move DamageCalculationResult interface to its own file

* Move fieldPosition to its own file

* Move hit-result to its own file

* Move DamageResult to its own file

* Move SpeciesWildEvolutionDelay to its own file

* move EvolutionItem to its own file
2025-04-14 08:31:26 -07:00

53 lines
1.6 KiB
TypeScript

import { BattlerIndex } from "#app/battle";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { allMoves } from "#app/data/moves/all-moves";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { FlinchAttr } from "#app/data/moves/move";
describe("Abilities - Serene Grace", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.disableCrits()
.battleType("single")
.ability(Abilities.SERENE_GRACE)
.moveset([Moves.AIR_SLASH])
.enemySpecies(Species.ALOLA_GEODUDE)
.enemyLevel(10)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset([Moves.SPLASH]);
});
it("Serene Grace should double the secondary effect chance of a move", async () => {
await game.classicMode.startBattle([Species.SHUCKLE]);
const airSlashMove = allMoves[Moves.AIR_SLASH];
const airSlashFlinchAttr = airSlashMove.getAttrs(FlinchAttr)[0];
vi.spyOn(airSlashFlinchAttr, "getMoveChance");
game.move.select(Moves.AIR_SLASH);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase");
expect(airSlashFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
});
});