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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
45 lines
1.8 KiB
TypeScript
45 lines
1.8 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import type { BattlerIndex } from "#app/battle";
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import { CommonBattleAnim, CommonAnim } from "#app/data/battle-anims";
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import { getStatusEffectObtainText, getStatusEffectOverlapText } from "#app/data/status-effect";
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import { StatusEffect } from "#app/enums/status-effect";
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import type Pokemon from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { PokemonPhase } from "./pokemon-phase";
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export class ObtainStatusEffectPhase extends PokemonPhase {
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private statusEffect?: StatusEffect;
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private turnsRemaining?: number;
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private sourceText?: string | null;
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private sourcePokemon?: Pokemon | null;
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constructor(battlerIndex: BattlerIndex, statusEffect?: StatusEffect, turnsRemaining?: number, sourceText?: string | null, sourcePokemon?: Pokemon | null) {
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super(battlerIndex);
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this.statusEffect = statusEffect;
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this.turnsRemaining = turnsRemaining;
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this.sourceText = sourceText;
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this.sourcePokemon = sourcePokemon;
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}
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start() {
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const pokemon = this.getPokemon();
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if (pokemon && !pokemon.status) {
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if (pokemon.trySetStatus(this.statusEffect, false, this.sourcePokemon)) {
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if (this.turnsRemaining) {
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pokemon.status!.sleepTurnsRemaining = this.turnsRemaining;
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}
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pokemon.updateInfo(true);
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new CommonBattleAnim(CommonAnim.POISON + (this.statusEffect! - 1), pokemon).play(false, () => {
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globalScene.queueMessage(getStatusEffectObtainText(this.statusEffect, getPokemonNameWithAffix(pokemon), this.sourceText ?? undefined));
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this.end();
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});
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return;
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}
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} else if (pokemon.status?.effect === this.statusEffect) {
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globalScene.queueMessage(getStatusEffectOverlapText(this.statusEffect ?? StatusEffect.NONE, getPokemonNameWithAffix(pokemon)));
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}
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this.end();
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}
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}
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