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* Replace various `scene` pass-arounds with global scene variable * Modify tests * Add scene back to `fade[in|out]()` calls Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Fix Bug Superfan ME test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Re-enable fixed test Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com> * Rename `gScene` to `globalScene` * Move `globalScene` to its own file to fix import/async issues * Fix `SelectModifierPhase` tests * Fix ME tests by removing `scene` from `expect()`s * Resolve merge issues * Remove tsdocs referencing `scene` params Remove missed instances of `.scene` * Remove unnecessary `globalScene` usage in `loading-scene.ts` * Fix merge conflicts * Attempt to fix circular import issue * Found the source of the import issue * Fix merge issues --------- Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
47 lines
1.6 KiB
TypeScript
47 lines
1.6 KiB
TypeScript
import { globalScene } from "#app/global-scene";
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import { initMoveAnim, loadMoveAnimAssets, MoveAnim } from "#app/data/battle-anims";
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import { allMoves, SelfStatusMove } from "#app/data/move";
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import { Moves } from "#app/enums/moves";
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import * as Utils from "#app/utils";
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import { BattlePhase } from "./battle-phase";
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export class MoveAnimTestPhase extends BattlePhase {
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private moveQueue: Moves[];
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constructor(moveQueue?: Moves[]) {
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super();
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this.moveQueue = moveQueue || Utils.getEnumValues(Moves).slice(1);
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}
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start() {
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const moveQueue = this.moveQueue.slice(0);
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this.playMoveAnim(moveQueue, true);
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}
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playMoveAnim(moveQueue: Moves[], player: boolean) {
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const moveId = player ? moveQueue[0] : moveQueue.shift();
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if (moveId === undefined) {
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this.playMoveAnim(this.moveQueue.slice(0), true);
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return;
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} else if (player) {
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console.log(Moves[moveId]);
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}
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initMoveAnim(moveId).then(() => {
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loadMoveAnimAssets([ moveId ], true)
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.then(() => {
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const user = player ? globalScene.getPlayerPokemon()! : globalScene.getEnemyPokemon()!;
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const target = (player !== (allMoves[moveId] instanceof SelfStatusMove)) ? globalScene.getEnemyPokemon()! : globalScene.getPlayerPokemon()!;
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new MoveAnim(moveId, user, target.getBattlerIndex()).play(allMoves[moveId].hitsSubstitute(user, target), () => { // TODO: are the bangs correct here?
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if (player) {
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this.playMoveAnim(moveQueue, false);
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} else {
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this.playMoveAnim(moveQueue, true);
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}
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});
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});
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});
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}
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}
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