pokerogue/src/phases/battle-phase.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

48 lines
1.4 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import { TrainerSlot } from "#app/data/trainer-config";
import { Phase } from "#app/phase";
export class BattlePhase extends Phase {
constructor() {
super();
}
showEnemyTrainer(trainerSlot: TrainerSlot = TrainerSlot.NONE): void {
const sprites = globalScene.currentBattle.trainer?.getSprites()!; // TODO: is this bang correct?
const tintSprites = globalScene.currentBattle.trainer?.getTintSprites()!; // TODO: is this bang correct?
for (let i = 0; i < sprites.length; i++) {
const visible = !trainerSlot || !i === (trainerSlot === TrainerSlot.TRAINER) || sprites.length < 2;
[ sprites[i], tintSprites[i] ].map(sprite => {
if (visible) {
sprite.x = trainerSlot || sprites.length < 2 ? 0 : i ? 16 : -16;
}
sprite.setVisible(visible);
sprite.clearTint();
});
sprites[i].setVisible(visible);
tintSprites[i].setVisible(visible);
sprites[i].clearTint();
tintSprites[i].clearTint();
}
globalScene.tweens.add({
targets: globalScene.currentBattle.trainer,
x: "-=16",
y: "+=16",
alpha: 1,
ease: "Sine.easeInOut",
duration: 750
});
}
hideEnemyTrainer(): void {
globalScene.tweens.add({
targets: globalScene.currentBattle.trainer,
x: "+=16",
y: "-=16",
alpha: 0,
ease: "Sine.easeInOut",
duration: 750
});
}
}