pokerogue/src/data/daily-run.ts
Sirz Benjie c7a2c666af
[Refactor] Remove isNullOrUndefined in favor of loose check against null (#6549)
* Remove `isNullOrUndefined` in favor of loose check against null

* Fix missing method call

* Remove isNullOrUndefined import
2025-09-12 14:53:27 -05:00

281 lines
8.5 KiB
TypeScript

import { pokerogueApi } from "#api/pokerogue-api";
import { globalScene } from "#app/global-scene";
import { speciesStarterCosts } from "#balance/starters";
import type { PokemonSpeciesForm } from "#data/pokemon-species";
import { PokemonSpecies } from "#data/pokemon-species";
import { BiomeId } from "#enums/biome-id";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { SpeciesId } from "#enums/species-id";
import type { Starter } from "#ui/starter-select-ui-handler";
import { randSeedGauss, randSeedInt, randSeedItem } from "#utils/common";
import { getEnumValues } from "#utils/enums";
import { getPokemonSpecies, getPokemonSpeciesForm } from "#utils/pokemon-utils";
export interface DailyRunConfig {
seed: number;
starters: Starter;
}
export function fetchDailyRunSeed(): Promise<string | null> {
return new Promise<string | null>((resolve, _reject) => {
pokerogueApi.daily.getSeed().then(dailySeed => {
resolve(dailySeed);
});
});
}
export function getDailyRunStarters(seed: string): Starter[] {
const starters: Starter[] = [];
globalScene.executeWithSeedOffset(
() => {
const startingLevel = globalScene.gameMode.getStartingLevel();
const eventStarters = getDailyEventSeedStarters(seed);
if (eventStarters != null) {
starters.push(...eventStarters);
return;
}
const starterCosts: number[] = [];
starterCosts.push(Math.min(Math.round(3.5 + Math.abs(randSeedGauss(1))), 8));
starterCosts.push(randSeedInt(9 - starterCosts[0], 1));
starterCosts.push(10 - (starterCosts[0] + starterCosts[1]));
for (const cost of starterCosts) {
const costSpecies = Object.keys(speciesStarterCosts)
.map(s => Number.parseInt(s) as SpeciesId) // TODO: Remove
.filter(s => speciesStarterCosts[s] === cost);
const randPkmSpecies = getPokemonSpecies(randSeedItem(costSpecies));
const starterSpecies = getPokemonSpecies(
randPkmSpecies.getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER),
);
starters.push(getDailyRunStarter(starterSpecies, startingLevel));
}
},
0,
seed,
);
return starters;
}
function getDailyRunStarter(starterSpeciesForm: PokemonSpeciesForm, startingLevel: number): Starter {
const starterSpecies =
starterSpeciesForm instanceof PokemonSpecies ? starterSpeciesForm : getPokemonSpecies(starterSpeciesForm.speciesId);
const formIndex = starterSpeciesForm instanceof PokemonSpecies ? undefined : starterSpeciesForm.formIndex;
const pokemon = globalScene.addPlayerPokemon(starterSpecies, startingLevel, undefined, formIndex);
const starter: Starter = {
species: starterSpecies,
dexAttr: pokemon.getDexAttr(),
abilityIndex: pokemon.abilityIndex,
passive: false,
nature: pokemon.getNature(),
pokerus: pokemon.pokerus,
};
pokemon.destroy();
return starter;
}
interface BiomeWeights {
[key: number]: number;
}
// Initially weighted by amount of exits each biome has
// Town and End are set to 0 however
// And some other biomes were balanced +1/-1 based on average size of the total daily.
const dailyBiomeWeights: BiomeWeights = {
[BiomeId.CAVE]: 3,
[BiomeId.LAKE]: 3,
[BiomeId.PLAINS]: 3,
[BiomeId.SNOWY_FOREST]: 3,
[BiomeId.SWAMP]: 3, // 2 -> 3
[BiomeId.TALL_GRASS]: 3, // 2 -> 3
[BiomeId.ABYSS]: 2, // 3 -> 2
[BiomeId.RUINS]: 2,
[BiomeId.BADLANDS]: 2,
[BiomeId.BEACH]: 2,
[BiomeId.CONSTRUCTION_SITE]: 2,
[BiomeId.DESERT]: 2,
[BiomeId.DOJO]: 2, // 3 -> 2
[BiomeId.FACTORY]: 2,
[BiomeId.FAIRY_CAVE]: 2,
[BiomeId.FOREST]: 2,
[BiomeId.GRASS]: 2, // 1 -> 2
[BiomeId.MEADOW]: 2,
[BiomeId.MOUNTAIN]: 2, // 3 -> 2
[BiomeId.SEA]: 2,
[BiomeId.SEABED]: 2,
[BiomeId.SLUM]: 2,
[BiomeId.TEMPLE]: 2, // 3 -> 2
[BiomeId.VOLCANO]: 2,
[BiomeId.GRAVEYARD]: 1,
[BiomeId.ICE_CAVE]: 1,
[BiomeId.ISLAND]: 1,
[BiomeId.JUNGLE]: 1,
[BiomeId.LABORATORY]: 1,
[BiomeId.METROPOLIS]: 1,
[BiomeId.POWER_PLANT]: 1,
[BiomeId.SPACE]: 1,
[BiomeId.WASTELAND]: 1,
[BiomeId.TOWN]: 0,
[BiomeId.END]: 0,
};
export function getDailyStartingBiome(): BiomeId {
const eventBiome = getDailyEventSeedBiome(globalScene.seed);
if (eventBiome != null) {
return eventBiome;
}
const biomes = getEnumValues(BiomeId).filter(b => b !== BiomeId.TOWN && b !== BiomeId.END);
let totalWeight = 0;
const biomeThresholds: number[] = [];
for (const biome of biomes) {
// Keep track of the total weight
totalWeight += dailyBiomeWeights[biome];
// Keep track of each biomes cumulative weight
biomeThresholds.push(totalWeight);
}
const randInt = randSeedInt(totalWeight);
for (let i = 0; i < biomes.length; i++) {
if (randInt < biomeThresholds[i]) {
return biomes[i];
}
}
// Fallback in case something went wrong
// TODO: should this use `randSeedItem`?
return biomes[randSeedInt(biomes.length)];
}
/**
* If this is Daily Mode and the seed is longer than a default seed
* then it has been modified and could contain a custom event seed. \
* Default seeds are always exactly 24 characters.
* @returns `true` if it is a Daily Event Seed.
*/
export function isDailyEventSeed(seed: string): boolean {
return globalScene.gameMode.isDaily && seed.length > 24;
}
/**
* Expects the seed to contain `/starters\d{18}/`
* where the digits alternate between 4 digits for the species ID and 2 digits for the form index
* (left padded with `0`s as necessary).
* @returns An array of {@linkcode Starter}s, or `null` if no valid match.
*/
export function getDailyEventSeedStarters(seed: string): Starter[] | null {
if (!isDailyEventSeed(seed)) {
return null;
}
const starters: Starter[] = [];
const match = /starters(\d{4})(\d{2})(\d{4})(\d{2})(\d{4})(\d{2})/g.exec(seed);
if (!match || match.length !== 7) {
return null;
}
for (let i = 1; i < match.length; i += 2) {
const speciesId = Number.parseInt(match[i]) as SpeciesId;
const formIndex = Number.parseInt(match[i + 1]);
if (!getEnumValues(SpeciesId).includes(speciesId)) {
console.warn("Invalid species ID used for custom daily run seed starter:", speciesId);
return null;
}
const starterForm = getPokemonSpeciesForm(speciesId, formIndex);
const startingLevel = globalScene.gameMode.getStartingLevel();
const starter = getDailyRunStarter(starterForm, startingLevel);
starters.push(starter);
}
return starters;
}
/**
* Expects the seed to contain `/boss\d{4}\d{2}/`
* where the first 4 digits are the species ID and the next 2 digits are the form index
* (left padded with `0`s as necessary).
* @returns A {@linkcode PokemonSpeciesForm} to be used for the boss, or `null` if no valid match.
*/
export function getDailyEventSeedBoss(seed: string): PokemonSpeciesForm | null {
if (!isDailyEventSeed(seed)) {
return null;
}
const match = /boss(\d{4})(\d{2})/g.exec(seed);
if (!match || match.length !== 3) {
return null;
}
const speciesId = Number.parseInt(match[1]) as SpeciesId;
const formIndex = Number.parseInt(match[2]);
if (!getEnumValues(SpeciesId).includes(speciesId)) {
console.warn("Invalid species ID used for custom daily run seed boss:", speciesId);
return null;
}
const starterForm = getPokemonSpeciesForm(speciesId, formIndex);
return starterForm;
}
/**
* Expects the seed to contain `/biome\d{2}/` where the 2 digits are a biome ID (left padded with `0` if necessary).
* @returns The biome to use or `null` if no valid match.
*/
export function getDailyEventSeedBiome(seed: string): BiomeId | null {
if (!isDailyEventSeed(seed)) {
return null;
}
const match = /biome(\d{2})/g.exec(seed);
if (!match || match.length !== 2) {
return null;
}
const startingBiome = Number.parseInt(match[1]) as BiomeId;
if (!getEnumValues(BiomeId).includes(startingBiome)) {
console.warn("Invalid biome ID used for custom daily run seed:", startingBiome);
return null;
}
return startingBiome;
}
/**
* Expects the seed to contain `/luck\d{2}/` where the 2 digits are a number between `0` and `14`
* (left padded with `0` if necessary).
* @returns The custom luck value or `null` if no valid match.
*/
export function getDailyEventSeedLuck(seed: string): number | null {
if (!isDailyEventSeed(seed)) {
return null;
}
const match = /luck(\d{2})/g.exec(seed);
if (!match || match.length !== 2) {
return null;
}
const luck = Number.parseInt(match[1]);
if (luck < 0 || luck > 14) {
console.warn("Invalid luck value used for custom daily run seed:", luck);
return null;
}
return luck;
}