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* Add abilityAttr.is methods * [WIP] move modifier stuff around * Untangle circular deps from modifiers * Move unlockables to own file * Untangle all circular deps outside of MEs * Move constants in MEs to their own files * Re-add missing import to battle.ts * Add necessary overload for getTag * Add missing type import in weather.ts * Init modifier types and pools in loading-scene * Remove stray commented code * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
10 lines
370 B
TypeScript
10 lines
370 B
TypeScript
import type { ModifierTypes } from "#app/modifier/modifier-type";
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import type { Ability } from "./abilities/ability";
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import type Move from "./moves/move";
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export const allAbilities: Ability[] = [];
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export const allMoves: Move[] = [];
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// TODO: Figure out what this is used for and provide an appropriate tsdoc comment
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export const modifierTypes = {} as ModifierTypes;
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