..
abilities
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
achievements
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
arena
[P2 Bug] Underwater and underground Pokemond do not take sand/hail damage ( #4047 )
2024-09-06 14:15:15 -04:00
battle
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
battlerTags
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
eggs
[Bug] Fix eggs having exploitable RNG ( #3913 )
2024-09-02 22:18:18 -04:00
field
[Bug] Fix #762 : All Pokemon become invisible when capturing then switching with your only pokemon that was not fainted ( #4025 )
2024-09-09 01:10:47 -04:00
inputs
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
items
[Item/Balance] Overhaul Lapsing Modifiers ( #4032 )
2024-09-06 22:54:54 -04:00
localization
[Refactor/Bug/Move] Overhaul Stats and Battle Items, Implement Several Stat Moves ( #2699 )
2024-09-02 22:12:34 -04:00
moves
[Bug] Fix incorrect defensive properties on Terastallized Pokemon ( #4070 )
2024-09-08 20:48:09 -07:00
phases
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
settingMenu
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
sprites
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
ui
starter select defaults to shiny with highest variant again ( #4001 )
2024-09-04 08:58:39 +00:00
utils
fix and optimize imports ( #4061 )
2024-09-07 21:37:37 -07:00
account.spec.ts
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
battle-scene.test.ts
[Bug] Fix eggs having exploitable RNG ( #3913 )
2024-09-02 22:18:18 -04:00
boss-pokemon.test.ts
[Test] Set boss Pokémon test timeout to 20 seconds instead of 2.5 seconds ( #3992 )
2024-09-03 00:59:51 -04:00
daily_mode.test.ts
[Bug] Fix daily run generated movesets ( #3519 )
2024-08-13 21:48:56 +01:00
endless_boss.test.ts
[Test] Add test for final boss fight phase switch ( #3847 )
2024-09-01 22:47:22 -04:00
escape-calculations.test.ts
[Balance] Changed escape calculation ( #3973 )
2024-09-05 05:29:39 +00:00
evolution.test.ts
[Bug] Let Shedinja relearn egg moves when evolved from a starter ( #3915 )
2024-09-02 19:10:33 -07:00
final_boss.test.ts
[Test] Add test for final boss fight phase switch ( #3847 )
2024-09-01 22:47:22 -04:00
fontFace.setup.ts
tests: add mock for FontFace and it to vitest setup ( #1591 )
2024-05-30 04:44:36 +01:00
game-mode.test.ts
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
imports.test.ts
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
internals.test.ts
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00
misc.test.ts
[Test] Tests now default to using "Set" battle style ( #3728 )
2024-09-01 23:32:31 -04:00
pre.test.ts
Beta Merge 27/07 ( #3141 )
2024-07-28 00:47:00 +01:00
reload.test.ts
[Bug] Fix reloads causing RNG inconsistencies, Moody and Acupressure use seeded RNG now ( #3952 )
2024-09-03 09:14:45 -04:00
vitest.setup.ts
[Test] Replace doAttack()
with move.select()
in tests ( #3567 )
2024-08-22 06:49:33 -07:00