Go to file
Dean c6b0bf4262
Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-01 19:36:50 -07:00
.github [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
docs [Refactor] Replace all instances of integer with number (#5250) 2025-02-04 17:56:13 -07:00
public (Beta) Undoing the Pika-etern stuff (#5615) 2025-04-02 17:21:04 -04:00
scripts [Misc] Add a script to help verify correctness of variant sprite masterlist (#5325) 2025-03-06 00:39:02 -05:00
src [Bug] Fix uses of getAlly() (#5618) 2025-04-02 17:28:58 -07:00
test [Bug][Hotfix] Fix Parental bond + Pollen Puff softlock (#5607) 2025-04-01 12:10:59 -07:00
.dependency-cruiser.cjs [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
.editorconfig [Misc] add .editorconfig (#5246) 2025-02-03 18:55:44 +01:00
.env Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.beta [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.development [Misc] Disable some leftover debug code (#4546) 2024-10-02 13:13:16 -04:00
.env.production Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.env.test Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00
.gitattributes [Misc] Add * -crlf to .gitattributes (#5539) 2025-03-18 21:52:49 -04:00
.gitignore [Misc] Add a script to help verify correctness of variant sprite masterlist (#5325) 2025-03-06 00:39:02 -05:00
.gitmodules [Refactor] External locales (#4529) 2024-10-01 23:41:09 +01:00
.nvmrc [Misc] Add .nvmrc for a smoother repo install (#5270) 2025-02-08 08:19:36 -07:00
biome.jsonc [Biome] Add "no unused imports" rule (#5580) 2025-03-29 10:24:23 +00:00
CONTRIBUTING.md Apply suggestions from code review 2025-06-01 19:36:50 -07:00
create-test-boilerplate.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
CREDITS.md [Misc] Add Wlowscha and SirzBenjie to credits (#5498) 2025-03-08 22:31:36 -05:00
dependency-graph.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
eslint.config.js [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
favicon.ico Replace favicon with no BG version 2024-03-25 12:45:45 -04:00
global.d.ts [Refactor] Pokerogue API client (#4583) 2024-11-04 15:57:21 -05:00
index.css [UI/UX] Autofill login text color changed to gray (#5523) 2025-03-25 18:06:28 -07:00
index.html [Bug][UI/UX] Restore V button in battle (#5459) 2025-03-01 21:11:05 +00:00
lefthook.yml [Misc] Remove pre-push lefthook (#5572) 2025-03-28 14:49:54 -07:00
LICENSE Update license to AGPL 3 2024-03-25 19:22:58 -04:00
package-lock.json [BUG] Fix broken forms of Pichu starter (#5616) 2025-04-02 19:59:31 -04:00
package.json [BUG] Fix broken forms of Pichu starter (#5616) 2025-04-02 19:59:31 -04:00
README.md Apply suggestions from code review 2025-06-01 19:36:50 -07:00
tsconfig.json [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
update_exp_sprites.ps1 Fix crash with certain animated variant sprites 2024-04-26 02:00:58 -04:00
vite.config.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
vitest.config.ts [Test] [Refactor] [GitHub] Enable no isolate for vitest (#5566) 2025-03-28 17:30:38 -04:00
vitest.workspace.ts [Test] Move test folder out of src (#5398) 2025-02-22 22:52:07 -06:00

PokéRogue

PokéRogue is a browser based Pokémon fangame heavily inspired by the roguelite genre. Battle endlessly while gathering stacking items, exploring many different biomes, fighting trainers, bosses, and more!

Contributing

See CONTRIBUTING.md, this includes instructions on how to set up the game locally.

📝 Credits

If this project contains assets you have produced and you do not see your name, please reach out, either here on GitHub or via Discord.

Thank you to all the wonderful people that have contributed to the PokéRogue project! You can find the credits here.