pokerogue/src/ui/pokedex-info-overlay.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

180 lines
5.6 KiB
TypeScript

import type { InfoToggle } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { addWindow } from "./ui-theme";
import { fixedInt } from "#app/utils/common";
import i18next from "i18next";
import { globalScene } from "#app/global-scene";
export interface PokedexInfoOverlaySettings {
delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
scale?: number; // scale the box? A scale of 0.5 is recommended
//location and width of the component; unaffected by scaling
x?: number;
y?: number;
/** Default is always half the screen, regardless of scale */
width?: number;
/** Determines whether to display the small secondary box */
hideEffectBox?: boolean;
hideBg?: boolean;
}
const DESC_HEIGHT = 48;
const BORDER = 8;
const GLOBAL_SCALE = 6;
export default class PokedexInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
public active = false;
private desc: Phaser.GameObjects.Text;
private descScroll: Phaser.Tweens.Tween | null = null;
private descBg: Phaser.GameObjects.NineSlice;
private options: PokedexInfoOverlaySettings;
private textMaskRect: Phaser.GameObjects.Graphics;
private maskPointOriginX: number;
private maskPointOriginY: number;
public scale: number;
public width: number;
constructor(options?: PokedexInfoOverlaySettings) {
super(globalScene, options?.x, options?.y);
this.scale = options?.scale || 1; // set up the scale
this.setScale(this.scale);
this.options = options || {};
// prepare the description box
this.width = (options?.width || PokedexInfoOverlay.getWidth(this.scale)) / this.scale; // divide by scale as we always want this to be half a window wide
this.descBg = addWindow(0, 0, this.width, DESC_HEIGHT);
this.descBg.setOrigin(0, 0);
this.add(this.descBg);
// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
this.desc = addTextObject(BORDER, BORDER - 2, "", TextStyle.BATTLE_INFO, {
wordWrap: { width: (this.width - (BORDER - 2) * 2) * GLOBAL_SCALE },
});
this.desc.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
// limit the text rendering, required for scrolling later on
this.maskPointOriginX = options?.x || 0;
this.maskPointOriginY = options?.y || 0;
if (this.maskPointOriginX < 0) {
this.maskPointOriginX += globalScene.game.canvas.width / GLOBAL_SCALE;
}
if (this.maskPointOriginY < 0) {
this.maskPointOriginY += globalScene.game.canvas.height / GLOBAL_SCALE;
}
this.textMaskRect = globalScene.make.graphics();
this.textMaskRect.fillStyle(0xff0000);
this.textMaskRect.fillRect(
this.maskPointOriginX + BORDER * this.scale,
this.maskPointOriginY + (BORDER - 2) * this.scale,
this.width - BORDER * 2 * this.scale,
(DESC_HEIGHT - (BORDER - 2) * 2) * this.scale,
);
this.textMaskRect.setScale(6);
const textMask = this.createGeometryMask(this.textMaskRect);
this.add(this.desc);
this.desc.setMask(textMask);
if (options?.hideBg) {
this.descBg.setVisible(false);
}
// hide this component for now
this.setVisible(false);
}
// show this component with infos for the specific move
show(text: string): boolean {
if (!globalScene.enableMoveInfo) {
return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
}
this.desc.setText(text ?? "");
// stop previous scrolling effects and reset y position
if (this.descScroll) {
this.descScroll.remove();
this.descScroll = null;
this.desc.y = BORDER - 2;
}
// determine if we need to add new scrolling effects
const lineCount = Math.floor((this.desc.displayHeight * (96 / 72)) / 14.83);
const newHeight = lineCount >= 3 ? 48 : lineCount === 2 ? 36 : 24;
this.textMaskRect.clear();
this.textMaskRect.fillStyle(0xff0000);
this.textMaskRect.fillRect(
this.maskPointOriginX + BORDER * this.scale,
this.maskPointOriginY + (BORDER - 2) * this.scale + (48 - newHeight),
this.width - BORDER * 2 * this.scale,
(newHeight - (BORDER - 2) * 2) * this.scale,
);
const updatedMask = this.createGeometryMask(this.textMaskRect);
this.desc.setMask(updatedMask);
this.descBg.setSize(this.descBg.width, newHeight);
this.descBg.setY(48 - newHeight);
this.desc.setY(BORDER - 2 + (48 - newHeight));
if (lineCount > 3) {
// generate scrolling effects
this.descScroll = globalScene.tweens.add({
targets: this.desc,
delay: fixedInt(2000),
loop: -1,
hold: fixedInt(2000),
duration: fixedInt((lineCount - 3) * 2000),
y: `-=${14.83 * (72 / 96) * (lineCount - 3)}`,
});
}
if (!this.options.delayVisibility) {
this.setVisible(true);
}
this.active = true;
return true;
}
clear() {
this.setVisible(false);
this.active = false;
}
toggleInfo(visible: boolean): void {
if (visible) {
this.setVisible(true);
}
globalScene.tweens.add({
targets: this.desc,
duration: fixedInt(125),
ease: "Sine.easeInOut",
alpha: visible ? 1 : 0,
});
if (!visible) {
this.setVisible(false);
}
}
isActive(): boolean {
return this.active;
}
// width of this element
static getWidth(_scale: number): number {
return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
}
// height of this element
static getHeight(scale: number, _onSide?: boolean): number {
return DESC_HEIGHT * scale;
}
}