mirror of
https://github.com/pagefaultgames/pokerogue.git
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* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts
180 lines
5.6 KiB
TypeScript
180 lines
5.6 KiB
TypeScript
import type { InfoToggle } from "../battle-scene";
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import { TextStyle, addTextObject } from "./text";
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import { addWindow } from "./ui-theme";
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import { fixedInt } from "#app/utils/common";
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import i18next from "i18next";
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import { globalScene } from "#app/global-scene";
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export interface PokedexInfoOverlaySettings {
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delayVisibility?: boolean; // if true, showing the overlay will only set it to active and populate the fields and the handler using this field has to manually call setVisible later.
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scale?: number; // scale the box? A scale of 0.5 is recommended
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//location and width of the component; unaffected by scaling
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x?: number;
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y?: number;
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/** Default is always half the screen, regardless of scale */
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width?: number;
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/** Determines whether to display the small secondary box */
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hideEffectBox?: boolean;
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hideBg?: boolean;
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}
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const DESC_HEIGHT = 48;
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const BORDER = 8;
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const GLOBAL_SCALE = 6;
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export default class PokedexInfoOverlay extends Phaser.GameObjects.Container implements InfoToggle {
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public active = false;
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private desc: Phaser.GameObjects.Text;
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private descScroll: Phaser.Tweens.Tween | null = null;
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private descBg: Phaser.GameObjects.NineSlice;
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private options: PokedexInfoOverlaySettings;
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private textMaskRect: Phaser.GameObjects.Graphics;
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private maskPointOriginX: number;
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private maskPointOriginY: number;
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public scale: number;
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public width: number;
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constructor(options?: PokedexInfoOverlaySettings) {
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super(globalScene, options?.x, options?.y);
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this.scale = options?.scale || 1; // set up the scale
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this.setScale(this.scale);
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this.options = options || {};
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// prepare the description box
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this.width = (options?.width || PokedexInfoOverlay.getWidth(this.scale)) / this.scale; // divide by scale as we always want this to be half a window wide
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this.descBg = addWindow(0, 0, this.width, DESC_HEIGHT);
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this.descBg.setOrigin(0, 0);
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this.add(this.descBg);
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// set up the description; wordWrap uses true pixels, unaffected by any scaling, while other values are affected
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this.desc = addTextObject(BORDER, BORDER - 2, "", TextStyle.BATTLE_INFO, {
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wordWrap: { width: (this.width - (BORDER - 2) * 2) * GLOBAL_SCALE },
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});
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this.desc.setLineSpacing(i18next.resolvedLanguage === "ja" ? 25 : 5);
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// limit the text rendering, required for scrolling later on
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this.maskPointOriginX = options?.x || 0;
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this.maskPointOriginY = options?.y || 0;
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if (this.maskPointOriginX < 0) {
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this.maskPointOriginX += globalScene.game.canvas.width / GLOBAL_SCALE;
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}
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if (this.maskPointOriginY < 0) {
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this.maskPointOriginY += globalScene.game.canvas.height / GLOBAL_SCALE;
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}
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this.textMaskRect = globalScene.make.graphics();
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this.textMaskRect.fillStyle(0xff0000);
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this.textMaskRect.fillRect(
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this.maskPointOriginX + BORDER * this.scale,
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this.maskPointOriginY + (BORDER - 2) * this.scale,
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this.width - BORDER * 2 * this.scale,
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(DESC_HEIGHT - (BORDER - 2) * 2) * this.scale,
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);
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this.textMaskRect.setScale(6);
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const textMask = this.createGeometryMask(this.textMaskRect);
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this.add(this.desc);
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this.desc.setMask(textMask);
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if (options?.hideBg) {
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this.descBg.setVisible(false);
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}
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// hide this component for now
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this.setVisible(false);
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}
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// show this component with infos for the specific move
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show(text: string): boolean {
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if (!globalScene.enableMoveInfo) {
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return false; // move infos have been disabled // TODO:: is `false` correct? i used to be `undeefined`
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}
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this.desc.setText(text ?? "");
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// stop previous scrolling effects and reset y position
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if (this.descScroll) {
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this.descScroll.remove();
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this.descScroll = null;
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this.desc.y = BORDER - 2;
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}
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// determine if we need to add new scrolling effects
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const lineCount = Math.floor((this.desc.displayHeight * (96 / 72)) / 14.83);
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const newHeight = lineCount >= 3 ? 48 : lineCount === 2 ? 36 : 24;
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this.textMaskRect.clear();
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this.textMaskRect.fillStyle(0xff0000);
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this.textMaskRect.fillRect(
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this.maskPointOriginX + BORDER * this.scale,
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this.maskPointOriginY + (BORDER - 2) * this.scale + (48 - newHeight),
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this.width - BORDER * 2 * this.scale,
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(newHeight - (BORDER - 2) * 2) * this.scale,
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);
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const updatedMask = this.createGeometryMask(this.textMaskRect);
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this.desc.setMask(updatedMask);
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this.descBg.setSize(this.descBg.width, newHeight);
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this.descBg.setY(48 - newHeight);
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this.desc.setY(BORDER - 2 + (48 - newHeight));
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if (lineCount > 3) {
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// generate scrolling effects
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this.descScroll = globalScene.tweens.add({
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targets: this.desc,
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delay: fixedInt(2000),
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loop: -1,
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hold: fixedInt(2000),
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duration: fixedInt((lineCount - 3) * 2000),
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y: `-=${14.83 * (72 / 96) * (lineCount - 3)}`,
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});
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}
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if (!this.options.delayVisibility) {
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this.setVisible(true);
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}
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this.active = true;
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return true;
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}
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clear() {
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this.setVisible(false);
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this.active = false;
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}
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toggleInfo(visible: boolean): void {
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if (visible) {
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this.setVisible(true);
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}
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globalScene.tweens.add({
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targets: this.desc,
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duration: fixedInt(125),
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ease: "Sine.easeInOut",
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alpha: visible ? 1 : 0,
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});
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if (!visible) {
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this.setVisible(false);
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}
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}
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isActive(): boolean {
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return this.active;
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}
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// width of this element
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static getWidth(_scale: number): number {
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return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
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}
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// height of this element
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static getHeight(scale: number, _onSide?: boolean): number {
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return DESC_HEIGHT * scale;
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}
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}
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