pokerogue/src/phases/summon-phase.ts
ImperialSympathizer acb2b66be4
[Feature] Add Mystery Encounters to the game (#3938)
* add .github/workflows/mystery-event.yml

* update mystery-event.yml

* mystery encounters: resolve review comments:

Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function

Mysterious Chest:
- remove obsolete commented code

mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder

* fix typo in CanLearnMoveRequirementOptions

* remove redundance from Pokemon.isAllowedInBattle()

* chore: jsdoc formatting

* fix lost-at-sea tests

* add fallback for biomeMysteryEncounters if empty

* lost-at-sea-encounter: fix and extend tests

* move "battle:fainted" into `koPlayerPokemon`

* add retries to quick-draw tests

* fix lost-at-sea-encounter tests

* clean up battle animation logic

* Update and rename mystery-event.yml to mystery-events.yml

* Update mystery-events.yml

* Fix typo

* Update mystery-events.yml

Fix debug runs

* clean up unit tests and utils

* attach github issues to all encounter jsdocs

* start dialogue refactor

* update sleeping snorlax encounter

* migrate encounters dialogue to new format

* cleanup and add jsdocs

* finish fiery fallout encounter

* fix unit test breaks

* add skeleton tests to fiery fallout

* commit latest test changes

* finish unit tests for fiery fallout

* bug fix for empty modifier shop

* stash working changes

* stash changes

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/test/utils/overridesHelper.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/data/battle-anims.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* nit updates and cleanup

* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* add jsdocs and more cleanup

* add more jsdoc

* add the strong stuff encounter

* add the strong stuff encounter and more unit tests

* cleanup container length checks in ME ui

* add retries to tests

* add retries to tests

* fix trainer wave disable override

* add shuckle juice modifier

* add dialogue bug fixes

* add dialogue bug fixes

* add pokemon salesman encounter and affects pokedex UI display

* add unit tests for pokemon salesman

* temp stash

* add offer you can't refuse

* add unit tests for offer you can't refuse encounter

* remove unnecessary prompt handlers

* add tests for disabled encounter options

* add delibird-y encounter

* add delibird-y encounter

* add absolute avarice encounter

* finish absolute avarice encounter

* add unit tests and enhancements for item overrides in tests

* fix unit test

* cleanup absolute avarice PR

* small bug fixes with latest sync from main

* update visuals loading for safari and stat trainer visuals

* update visuals loading for safari and stat trainer visuals

* update a trainer's test encounter and add unit tests

* add Trash to Treasure encounter

* clean up trash to treasure encounter

* clean up trash to treasure encounter

* add berries abound encounter

* start clowning around encounter

* first implementation pass at clowning around

* add unit tests for clowning around

* add unit tests for clowning around

* clean up ME unit tests

* clean up unit tests

* update unit tests

* add part timer and dancing lessons encounters

* add unit tests for Dancing Lessons and Part-Timer

* reordered biome list and adjusted redirection for project and labels

* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight

* adjusting yml to match new labels

* fix yml whoopsie

* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range

* adds Winstrate Challenge mystery encounter

* small cleanup for winstrates

* add unit tests for Winstrate Challenge

* fix pokemon not returning after winstrate battle

* commit latest beta merge updates

* fix ME null checks and unit tests with beta update

* fix ME null checks and unit tests with beta update

* MEs to pokerogue beta branch

* test dialogue changes

* test patch fix

* test patch fix

* test patch fix

* adds teleporting hijinks encounter

* add unit tests for Teleporting Hijinks

* small change to teleporting hijinks dialogue

* migrate ME translations to json

* add retries to berries-abound.Option1: should reward the player with X berries based on wave

* add missing ME dialogue back in

* revert template changes

* add ME unique trainer dialogue to both dialogue jsons

* fix hanging comma in json

* fix broken imports

* resolve lint issues

* fix flaky test

* balance tweaks to a few MEs, updates to bug superfan

* add unit tests for Bug-Type Superfan and clean up dialogue

* Adds Fun and Games mystery encounter

* add unit tests for Fun and Games encounter

* update jsdoc

* small ME balance changes

* small ME balance changes

* Adds Uncommon Breed ME and misc. ME bug fixes

* Update getFinalSessionData() to collect Mystery Encounter data

* adds GTS encounter

* various ME bug fixes and balance changes

* latest ME bug fixes

* clean up GTS Encounter and add unit tests

* small cleanup to MEs branch

* add BGM music names for ME music

* bug fixes and balance changes for MEs

* ME data schema updates

* balance changes and bug fixes to MEs

* balance changes and bug fixes to MEs

* update tests for MEs

* add jsdoc to party exp function

* dialogue updates and test fixes for MEs

* dialogue updates and test fixes for MEs

* PR suggestions and fixees

* stash PR feedback and bugfixes

* fix all tests for MEs and cleanup

* PR feedback

* update flaky ME test

* update tests, bug fix MEs, and sprite assets

* remove unintentional console log

* re-enable stubbed function for Phaser text styling

* handle undefined introVisuals properly

* PR feedback from NightKev

* disable Uncommon Breed tests

* locales updates and bug fixes for safari zone

* more PR feedback and update field trip with Rarer Candy

* fix unit test

* Change how reroll button gets disabled in Modifier Shop Phase

* update continue button text logic

* Update src/ui/modifier-select-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* fix money formatting and some nits

* more nits

* more nits

* update ME tsdocs with links

* update ME tsdocs with links

---------

Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-14 03:05:58 +01:00

259 lines
9.8 KiB
TypeScript

import BattleScene from "#app/battle-scene";
import { BattleType } from "#app/battle";
import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
import { TrainerSlot } from "#app/data/trainer-config";
import { PlayerGender } from "#app/enums/player-gender";
import { addPokeballOpenParticles } from "#app/field/anims";
import Pokemon, { FieldPosition } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
import { PartyMemberPokemonPhase } from "./party-member-pokemon-phase";
import { PostSummonPhase } from "./post-summon-phase";
import { GameOverPhase } from "./game-over-phase";
import { ShinySparklePhase } from "./shiny-sparkle-phase";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
export class SummonPhase extends PartyMemberPokemonPhase {
private loaded: boolean;
constructor(scene: BattleScene, fieldIndex: integer, player: boolean = true, loaded: boolean = false) {
super(scene, fieldIndex, player);
this.loaded = loaded;
}
start() {
super.start();
this.preSummon();
}
/**
* Sends out a Pokemon before the battle begins and shows the appropriate messages
*/
preSummon(): void {
const partyMember = this.getPokemon();
// If the Pokemon about to be sent out is fainted, illegal under a challenge, or no longer in the party for some reason, switch to the first non-fainted legal Pokemon
if (!partyMember.isAllowedInBattle() || (this.player && !this.getParty().some(p => p.id === partyMember.id))) {
console.warn("The Pokemon about to be sent out is fainted or illegal under a challenge. Attempting to resolve...");
// First check if they're somehow still in play, if so remove them.
if (partyMember.isOnField()) {
partyMember.leaveField();
}
const party = this.getParty();
// Find the first non-fainted Pokemon index above the current one
const legalIndex = party.findIndex((p, i) => i > this.partyMemberIndex && p.isAllowedInBattle());
if (legalIndex === -1) {
console.error("Party Details:\n", party);
console.error("All available Pokemon were fainted or illegal!");
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new GameOverPhase(this.scene));
this.end();
return;
}
// Swaps the fainted Pokemon and the first non-fainted legal Pokemon in the party
[party[this.partyMemberIndex], party[legalIndex]] = [party[legalIndex], party[this.partyMemberIndex]];
console.warn("Swapped %s %O with %s %O", getPokemonNameWithAffix(partyMember), partyMember, getPokemonNameWithAffix(party[0]), party[0]);
}
if (this.player) {
this.scene.ui.showText(i18next.t("battle:playerGo", { pokemonName: getPokemonNameWithAffix(this.getPokemon()) }));
if (this.player) {
this.scene.pbTray.hide();
}
this.scene.trainer.setTexture(`trainer_${this.scene.gameData.gender === PlayerGender.FEMALE ? "f" : "m"}_back_pb`);
this.scene.time.delayedCall(562, () => {
this.scene.trainer.setFrame("2");
this.scene.time.delayedCall(64, () => {
this.scene.trainer.setFrame("3");
});
});
this.scene.tweens.add({
targets: this.scene.trainer,
x: -36,
duration: 1000,
onComplete: () => this.scene.trainer.setVisible(false)
});
this.scene.time.delayedCall(750, () => this.summon());
} else if (this.scene.currentBattle.battleType === BattleType.TRAINER || this.scene.currentBattle.mysteryEncounter?.encounterMode === MysteryEncounterMode.TRAINER_BATTLE) {
const trainerName = this.scene.currentBattle.trainer?.getName(!(this.fieldIndex % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER);
const pokemonName = this.getPokemon().getNameToRender();
const message = i18next.t("battle:trainerSendOut", { trainerName, pokemonName });
this.scene.pbTrayEnemy.hide();
this.scene.ui.showText(message, null, () => this.summon());
} else if (this.scene.currentBattle.battleType === BattleType.MYSTERY_ENCOUNTER) {
this.scene.pbTrayEnemy.hide();
this.summonWild();
}
}
/**
* Enemy trainer or player trainer will do animations to throw Pokeball and summon a Pokemon to the field.
*/
summon(): void {
const pokemon = this.getPokemon();
const pokeball = this.scene.addFieldSprite(this.player ? 36 : 248, this.player ? 80 : 44, "pb", getPokeballAtlasKey(pokemon.pokeball));
pokeball.setVisible(false);
pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(pokeball);
if (this.fieldIndex === 1) {
pokemon.setFieldPosition(FieldPosition.RIGHT, 0);
} else {
const availablePartyMembers = this.getParty().filter(p => p.isAllowedInBattle()).length;
pokemon.setFieldPosition(!this.scene.currentBattle.double || availablePartyMembers === 1 ? FieldPosition.CENTER : FieldPosition.LEFT);
}
const fpOffset = pokemon.getFieldPositionOffset();
pokeball.setVisible(true);
this.scene.tweens.add({
targets: pokeball,
duration: 650,
x: (this.player ? 100 : 236) + fpOffset[0]
});
this.scene.tweens.add({
targets: pokeball,
duration: 150,
ease: "Cubic.easeOut",
y: (this.player ? 70 : 34) + fpOffset[1],
onComplete: () => {
this.scene.tweens.add({
targets: pokeball,
duration: 500,
ease: "Cubic.easeIn",
angle: 1440,
y: (this.player ? 132 : 86) + fpOffset[1],
onComplete: () => {
this.scene.playSound("se/pb_rel");
pokeball.destroy();
this.scene.add.existing(pokemon);
this.scene.field.add(pokemon);
if (!this.player) {
const playerPokemon = this.scene.getPlayerPokemon() as Pokemon;
if (playerPokemon?.visible) {
this.scene.field.moveBelow(pokemon, playerPokemon);
}
this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);
}
addPokeballOpenParticles(this.scene, pokemon.x, pokemon.y - 16, pokemon.pokeball);
this.scene.updateModifiers(this.player);
this.scene.updateFieldScale();
pokemon.showInfo();
pokemon.playAnim();
pokemon.setVisible(true);
pokemon.getSprite().setVisible(true);
pokemon.setScale(0.5);
pokemon.tint(getPokeballTintColor(pokemon.pokeball));
pokemon.untint(250, "Sine.easeIn");
this.scene.updateFieldScale();
this.scene.tweens.add({
targets: pokemon,
duration: 250,
ease: "Sine.easeIn",
scale: pokemon.getSpriteScale(),
onComplete: () => {
pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
pokemon.getSprite().clearTint();
pokemon.resetSummonData();
this.scene.time.delayedCall(1000, () => this.end());
}
});
}
});
}
});
}
/**
* Handles tweening and battle setup for a wild Pokemon that appears outside of the normal screen transition.
* Wild Pokemon will ease and fade in onto the field, then perform standard summon behavior.
* Currently only used by Mystery Encounters, as all other battle types pre-summon wild pokemon before screen transitions.
*/
summonWild(): void {
const pokemon = this.getPokemon();
if (this.fieldIndex === 1) {
pokemon.setFieldPosition(FieldPosition.RIGHT, 0);
} else {
const availablePartyMembers = this.getParty().filter(p => !p.isFainted()).length;
pokemon.setFieldPosition(!this.scene.currentBattle.double || availablePartyMembers === 1 ? FieldPosition.CENTER : FieldPosition.LEFT);
}
this.scene.add.existing(pokemon);
this.scene.field.add(pokemon);
if (!this.player) {
const playerPokemon = this.scene.getPlayerPokemon() as Pokemon;
if (playerPokemon?.visible) {
this.scene.field.moveBelow(pokemon, playerPokemon);
}
this.scene.currentBattle.seenEnemyPartyMemberIds.add(pokemon.id);
}
this.scene.updateModifiers(this.player);
this.scene.updateFieldScale();
pokemon.showInfo();
pokemon.playAnim();
pokemon.setVisible(true);
pokemon.getSprite().setVisible(true);
pokemon.setScale(0.75);
pokemon.tint(getPokeballTintColor(pokemon.pokeball));
pokemon.untint(250, "Sine.easeIn");
this.scene.updateFieldScale();
pokemon.x += 16;
pokemon.y -= 20;
pokemon.alpha = 0;
// Ease pokemon in
this.scene.tweens.add({
targets: pokemon,
x: "-=16",
y: "+=16",
alpha: 1,
duration: 1000,
ease: "Sine.easeIn",
scale: pokemon.getSpriteScale(),
onComplete: () => {
pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 });
pokemon.getSprite().clearTint();
pokemon.resetSummonData();
this.scene.updateFieldScale();
this.scene.time.delayedCall(1000, () => this.end());
}
});
}
onEnd(): void {
const pokemon = this.getPokemon();
if (pokemon.isShiny()) {
this.scene.unshiftPhase(new ShinySparklePhase(this.scene, pokemon.getBattlerIndex()));
}
pokemon.resetTurnData();
if (!this.loaded || [BattleType.TRAINER, BattleType.MYSTERY_ENCOUNTER].includes(this.scene.currentBattle.battleType) || (this.scene.currentBattle.waveIndex % 10) === 1) {
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
this.queuePostSummon();
}
}
queuePostSummon(): void {
this.scene.pushPhase(new PostSummonPhase(this.scene, this.getPokemon().getBattlerIndex()));
}
end() {
this.onEnd();
super.end();
}
}