pokerogue/src/phases/battle-end-phase.ts
flx-sta 2bd07cb84e
fix and optimize imports (#4061)
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit

Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00

50 lines
1.9 KiB
TypeScript

import { applyPostBattleAbAttrs, PostBattleAbAttr } from "#app/data/ability";
import { LapsingPersistentModifier, LapsingPokemonHeldItemModifier } from "#app/modifier/modifier";
import { BattlePhase } from "./battle-phase";
import { GameOverPhase } from "./game-over-phase";
export class BattleEndPhase extends BattlePhase {
start() {
super.start();
this.scene.currentBattle.addBattleScore(this.scene);
this.scene.gameData.gameStats.battles++;
if (this.scene.currentBattle.trainer) {
this.scene.gameData.gameStats.trainersDefeated++;
}
if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex + 1 > this.scene.gameData.gameStats.highestEndlessWave) {
this.scene.gameData.gameStats.highestEndlessWave = this.scene.currentBattle.waveIndex + 1;
}
// Endless graceful end
if (this.scene.gameMode.isEndless && this.scene.currentBattle.waveIndex >= 5850) {
this.scene.clearPhaseQueue();
this.scene.unshiftPhase(new GameOverPhase(this.scene, true));
}
for (const pokemon of this.scene.getParty().filter(p => p.isAllowedInBattle())) {
applyPostBattleAbAttrs(PostBattleAbAttr, pokemon);
}
if (this.scene.currentBattle.moneyScattered) {
this.scene.currentBattle.pickUpScatteredMoney(this.scene);
}
this.scene.clearEnemyHeldItemModifiers();
const lapsingModifiers = this.scene.findModifiers(m => m instanceof LapsingPersistentModifier || m instanceof LapsingPokemonHeldItemModifier) as (LapsingPersistentModifier | LapsingPokemonHeldItemModifier)[];
for (const m of lapsingModifiers) {
const args: any[] = [];
if (m instanceof LapsingPokemonHeldItemModifier) {
args.push(this.scene.getPokemonById(m.pokemonId));
}
if (!m.lapse(args)) {
this.scene.removeModifier(m);
}
}
this.scene.updateModifiers().then(() => this.end());
}
}