pokerogue/test/moves/fairy-lock.test.ts
Bertie690 8ae79450d4
[Test] Fix even more game.scene.getXXX issues (#6811)
* [Test] Fixed even more `game.scene.getXXX` issues

* Update fell-stinger.test.ts

Co-authored-by: Fabi <192151969+fabske0@users.noreply.github.com>

* Applied review comments

* fixed doodle test inconsistencies

* fix

* applied reviews

not going too ham will make another PR later

---------

Co-authored-by: Fabi <192151969+fabske0@users.noreply.github.com>
2025-12-04 01:49:47 +00:00

157 lines
6.2 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { ArenaTagSide } from "#enums/arena-tag-side";
import { ArenaTagType } from "#enums/arena-tag-type";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { GameManager } from "#test/test-utils/game-manager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Fairy Lock", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.FAIRY_LOCK, MoveId.SPLASH])
.ability(AbilityId.BALL_FETCH)
.battleStyle("double")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset([MoveId.SPLASH, MoveId.U_TURN]);
});
it("Applies Fairy Lock tag for two turns", async () => {
await game.classicMode.startBattle([SpeciesId.KLEFKI, SpeciesId.TYRUNT]);
const playerPokemon = game.scene.getPlayerField();
const enemyField = game.scene.getEnemyField();
game.move.select(MoveId.FAIRY_LOCK);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.ENEMY)).toBeDefined();
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(playerPokemon[0].isTrapped()).toEqual(true);
expect(playerPokemon[1].isTrapped()).toEqual(true);
expect(enemyField[0].isTrapped()).toEqual(true);
expect(enemyField[1].isTrapped()).toEqual(true);
await game.toNextTurn();
expect(playerPokemon[0].isTrapped()).toEqual(false);
expect(playerPokemon[1].isTrapped()).toEqual(false);
expect(enemyField[0].isTrapped()).toEqual(false);
expect(enemyField[1].isTrapped()).toEqual(false);
});
it("Ghost types can escape Fairy Lock", async () => {
await game.classicMode.startBattle([SpeciesId.DUSKNOIR, SpeciesId.GENGAR, SpeciesId.TYRUNT]);
game.move.select(MoveId.FAIRY_LOCK);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.ENEMY)).toBeDefined();
await game.toNextTurn();
const [player1, player2] = game.scene.getPlayerField();
expect(player1.isTrapped()).toEqual(false);
expect(player2.isTrapped()).toEqual(false);
game.move.select(MoveId.SPLASH);
game.doSwitchPokemon(2);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
await game.toNextTurn();
expect(game.scene.getPlayerField()[1].species.speciesId).not.toBe(SpeciesId.GENGAR);
});
it("Phasing moves will still switch out", async () => {
game.override.enemyMoveset([MoveId.SPLASH, MoveId.WHIRLWIND]);
await game.classicMode.startBattle([SpeciesId.KLEFKI, SpeciesId.TYRUNT, SpeciesId.ZYGARDE]);
game.move.select(MoveId.FAIRY_LOCK);
game.move.select(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.ENEMY)).toBeDefined();
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.WHIRLWIND, 0);
game.doSelectPartyPokemon(2);
await game.move.selectEnemyMove(MoveId.WHIRLWIND, 1);
game.doSelectPartyPokemon(2);
await game.phaseInterceptor.to("BerryPhase");
await game.toNextTurn();
const [player1, player2] = game.scene.getPlayerField();
expect(player1.species.speciesId).not.toBe(SpeciesId.KLEFKI);
expect(player2.species.speciesId).not.toBe(SpeciesId.TYRUNT);
});
it("If a Pokemon faints and is replaced the replacement is also trapped", async () => {
game.override.moveset([MoveId.FAIRY_LOCK, MoveId.SPLASH, MoveId.MEMENTO]);
await game.classicMode.startBattle([SpeciesId.KLEFKI, SpeciesId.GUZZLORD, SpeciesId.TYRUNT, SpeciesId.ZYGARDE]);
game.move.select(MoveId.FAIRY_LOCK);
game.move.select(MoveId.MEMENTO, 1);
game.doSelectPartyPokemon(2);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER)).toBeDefined();
expect(game.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.ENEMY)).toBeDefined();
await game.toNextTurn();
game.move.select(MoveId.SPLASH);
game.move.select(MoveId.SPLASH);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.move.selectEnemyMove(MoveId.SPLASH, 1);
await game.phaseInterceptor.to("BerryPhase");
const [player1, player2, enemy1, enemy2] = game.scene.getField();
expect(player1.isTrapped()).toBe(true);
expect(player2.isTrapped()).toBe(true);
expect(enemy1.isTrapped()).toBe(true);
expect(enemy2.isTrapped()).toBe(true);
await game.toNextTurn();
expect(player1.isTrapped()).toBe(false);
expect(player2.isTrapped()).toBe(false);
expect(enemy1.isTrapped()).toBe(false);
expect(enemy2.isTrapped()).toBe(false);
});
});