pokerogue/src/ui/stats-container.ts
Sirz Benjie 408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00

171 lines
5.9 KiB
TypeScript

import type BBCodeText from "phaser3-rex-plugins/plugins/gameobjects/tagtext/bbcodetext/BBCodeText";
import { TextStyle, addBBCodeTextObject, addTextObject, getTextColor } from "./text";
import { PERMANENT_STATS, getStatKey } from "#app/enums/stat";
import i18next from "i18next";
import { globalScene } from "#app/global-scene";
const ivChartSize = 24;
const ivChartStatCoordMultipliers = [
[0, -1],
[0.825, -0.5],
[0.825, 0.5],
[-0.825, -0.5],
[-0.825, 0.5],
[0, 1],
];
const speedLabelOffset = -3;
const sideLabelOffset = 1;
const ivLabelOffset = [0, sideLabelOffset, -sideLabelOffset, sideLabelOffset, -sideLabelOffset, speedLabelOffset];
const ivChartLabelyOffset = [0, 5, 0, 5, 0, 0]; // doing this so attack does not overlap with (+N)
const ivChartStatIndexes = [0, 1, 2, 5, 4, 3]; // swap special attack and speed
const defaultIvChartData = new Array(12).fill(null).map(() => 0);
export class StatsContainer extends Phaser.GameObjects.Container {
private showDiff: boolean;
private statsIvsCache: number[];
private ivChart: Phaser.GameObjects.Polygon;
private ivStatValueTexts: BBCodeText[];
constructor(x: number, y: number, showDiff?: boolean) {
super(globalScene, x, y);
this.showDiff = !!showDiff;
this.setup();
}
setup() {
this.setName("stats");
const ivChartBgData = new Array(6)
.fill(null)
.flatMap((_, i: number) => [
ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][0],
ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][1],
]);
const ivChartBg = globalScene.add.polygon(48, 44, ivChartBgData, 0xd8e0f0, 0.625);
ivChartBg.setOrigin(0, 0);
const ivChartBorder = globalScene.add.polygon(ivChartBg.x, ivChartBg.y, ivChartBgData).setStrokeStyle(1, 0x484050);
ivChartBorder.setOrigin(0, 0);
const ivChartBgLines = [
[0, -1, 0, 1],
[-0.825, -0.5, 0.825, 0.5],
[0.825, -0.5, -0.825, 0.5],
].map(coords => {
const line = new Phaser.GameObjects.Line(
globalScene,
ivChartBg.x,
ivChartBg.y,
ivChartSize * coords[0],
ivChartSize * coords[1],
ivChartSize * coords[2],
ivChartSize * coords[3],
0xffffff,
).setLineWidth(0.5);
line.setOrigin(0, 0);
return line;
});
this.ivChart = globalScene.add.polygon(ivChartBg.x, ivChartBg.y, defaultIvChartData, 0x98d8a0, 0.75);
this.ivChart.setOrigin(0, 0);
this.add(ivChartBg);
ivChartBgLines.map(l => this.add(l));
this.add(this.ivChart);
this.add(ivChartBorder);
this.ivStatValueTexts = [];
for (const s of PERMANENT_STATS) {
const statLabel = addTextObject(
ivChartBg.x + ivChartSize * ivChartStatCoordMultipliers[s][0] * 1.325 + (this.showDiff ? 0 : ivLabelOffset[s]),
ivChartBg.y +
ivChartSize * ivChartStatCoordMultipliers[s][1] * 1.325 -
4 +
(this.showDiff ? 0 : ivChartLabelyOffset[s]),
i18next.t(getStatKey(s)),
TextStyle.TOOLTIP_CONTENT,
);
statLabel.setOrigin(0.5);
this.ivStatValueTexts[s] = addBBCodeTextObject(
statLabel.x - (this.showDiff ? 0 : ivLabelOffset[s]),
statLabel.y + 8,
"0",
TextStyle.TOOLTIP_CONTENT,
);
this.ivStatValueTexts[s].setOrigin(0.5);
this.add(statLabel);
this.add(this.ivStatValueTexts[s]);
}
}
updateIvs(ivs: number[], originalIvs?: number[]): void {
if (ivs) {
const ivChartData = new Array(6)
.fill(null)
.flatMap((_, i) => [
(ivs[ivChartStatIndexes[i]] / 31) * ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][0],
(ivs[ivChartStatIndexes[i]] / 31) * ivChartSize * ivChartStatCoordMultipliers[ivChartStatIndexes[i]][1],
]);
const lastIvChartData = this.statsIvsCache || defaultIvChartData;
const perfectIVColor: string = getTextColor(TextStyle.SUMMARY_GOLD, false, globalScene.uiTheme);
this.statsIvsCache = ivChartData.slice(0);
this.ivStatValueTexts.map((t: BBCodeText, i: number) => {
let label = "";
// Check to see if IVs are 31, if so change the text style to gold, otherwise leave them be.
if (ivs[i] === 31) {
label += `[color=${perfectIVColor}][shadow]${ivs[i].toString()}[/shadow][/color]`;
} else {
label = ivs[i].toString();
}
if (this.showDiff && originalIvs) {
if (originalIvs[i] < ivs[i]) {
label += ` ([color=${getTextColor(TextStyle.SUMMARY_BLUE, false, globalScene.uiTheme)}][shadow=${getTextColor(TextStyle.SUMMARY_BLUE, true, globalScene.uiTheme)}]+${ivs[i] - originalIvs[i]}[/shadow][/color])`;
} else {
label += " (-)";
}
}
t.setText(`[shadow]${label}[/shadow]`);
});
const newColor = ivs.every(iv => iv === 31) ? Number.parseInt(perfectIVColor.substr(1), 16) : 0x98d8a0;
const oldColor = this.ivChart.fillColor;
const interpolateColor =
oldColor !== newColor
? [Phaser.Display.Color.IntegerToColor(oldColor), Phaser.Display.Color.IntegerToColor(newColor)]
: null;
globalScene.tweens.addCounter({
from: 0,
to: 1,
duration: 1000,
ease: "Cubic.easeOut",
onUpdate: (tween: Phaser.Tweens.Tween) => {
const progress = tween.getValue();
const interpolatedData = ivChartData.map(
(v: number, i: number) => v * progress + lastIvChartData[i] * (1 - progress),
);
if (interpolateColor) {
this.ivChart.setFillStyle(
Phaser.Display.Color.ValueToColor(
Phaser.Display.Color.Interpolate.ColorWithColor(interpolateColor[0], interpolateColor[1], 1, progress),
).color,
0.75,
);
}
this.ivChart.setTo(interpolatedData);
},
});
} else {
this.statsIvsCache = defaultIvChartData;
this.ivChart.setTo(defaultIvChartData);
}
}
}