mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-10-19 11:35:50 +02:00
* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts
119 lines
3.6 KiB
TypeScript
119 lines
3.6 KiB
TypeScript
import type { InfoToggle } from "../battle-scene";
|
|
import { TextStyle, addTextObject } from "./text";
|
|
import { addWindow } from "./ui-theme";
|
|
import { fixedInt } from "#app/utils/common";
|
|
import i18next from "i18next";
|
|
import { globalScene } from "#app/global-scene";
|
|
|
|
interface BaseStatsOverlaySettings {
|
|
scale?: number; // scale the box? A scale of 0.5 is recommended
|
|
x?: number;
|
|
y?: number;
|
|
/** Default is always half the screen, regardless of scale */
|
|
width?: number;
|
|
}
|
|
|
|
const HEIGHT = 120;
|
|
const BORDER = 8;
|
|
const GLOBAL_SCALE = 6;
|
|
const shortStats = ["HP", "ATK", "DEF", "SPATK", "SPDEF", "SPD"];
|
|
|
|
export class BaseStatsOverlay extends Phaser.GameObjects.Container implements InfoToggle {
|
|
public active = false;
|
|
|
|
private statsLabels: Phaser.GameObjects.Text[] = [];
|
|
private statsRectangles: Phaser.GameObjects.Rectangle[] = [];
|
|
private statsShadows: Phaser.GameObjects.Rectangle[] = [];
|
|
private statsTotalLabel: Phaser.GameObjects.Text;
|
|
|
|
private statsBg: Phaser.GameObjects.NineSlice;
|
|
|
|
public scale: number;
|
|
public width: number;
|
|
|
|
constructor(options?: BaseStatsOverlaySettings) {
|
|
super(globalScene, options?.x, options?.y);
|
|
this.scale = options?.scale || 1; // set up the scale
|
|
this.setScale(this.scale);
|
|
|
|
// prepare the description box
|
|
this.width = (options?.width || BaseStatsOverlay.getWidth(this.scale)) / this.scale; // divide by scale as we always want this to be half a window wide
|
|
this.statsBg = addWindow(0, 0, this.width, HEIGHT);
|
|
this.statsBg.setOrigin(0, 0);
|
|
this.add(this.statsBg);
|
|
|
|
for (let i = 0; i < 6; i++) {
|
|
const shadow = globalScene.add.rectangle(this.width - BORDER + 1, BORDER + 3 + i * 15, 100, 5, 0x006860);
|
|
shadow.setOrigin(1, 0);
|
|
this.statsShadows.push(shadow);
|
|
this.add(shadow);
|
|
|
|
const rectangle = globalScene.add.rectangle(this.width - BORDER, BORDER + 2 + i * 15, 100, 5, 0x66aa99);
|
|
rectangle.setOrigin(1, 0);
|
|
this.statsRectangles.push(rectangle);
|
|
this.add(rectangle);
|
|
|
|
const label = addTextObject(BORDER, BORDER - 2 + i * 15, "A", TextStyle.BATTLE_INFO);
|
|
this.statsLabels.push(label);
|
|
this.add(label);
|
|
}
|
|
|
|
this.statsTotalLabel = addTextObject(BORDER, BORDER + 6 * 15, "A", TextStyle.MONEY_WINDOW);
|
|
this.add(this.statsTotalLabel);
|
|
|
|
// hide this component for now
|
|
this.setVisible(false);
|
|
}
|
|
|
|
// show this component with infos for the specific move
|
|
show(values: number[], total: number): boolean {
|
|
for (let i = 0; i < 6; i++) {
|
|
this.statsLabels[i].setText(i18next.t(`pokemonInfo:Stat.${shortStats[i]}shortened`) + ": " + `${values[i]}`);
|
|
// This accounts for base stats up to 200, might not be enough.
|
|
// TODO: change color based on value.
|
|
this.statsShadows[i].setSize(values[i] / 2, 5);
|
|
this.statsRectangles[i].setSize(values[i] / 2, 5);
|
|
}
|
|
|
|
this.statsTotalLabel.setText(i18next.t("pokedexUiHandler:baseTotal") + ": " + `${total}`);
|
|
|
|
this.setVisible(true);
|
|
this.active = true;
|
|
return true;
|
|
}
|
|
|
|
clear() {
|
|
this.setVisible(false);
|
|
this.active = false;
|
|
}
|
|
|
|
toggleInfo(visible: boolean): void {
|
|
if (visible) {
|
|
this.setVisible(true);
|
|
}
|
|
globalScene.tweens.add({
|
|
targets: this.statsLabels,
|
|
duration: fixedInt(125),
|
|
ease: "Sine.easeInOut",
|
|
alpha: visible ? 1 : 0,
|
|
});
|
|
if (!visible) {
|
|
this.setVisible(false);
|
|
}
|
|
}
|
|
|
|
isActive(): boolean {
|
|
return this.active;
|
|
}
|
|
|
|
// width of this element
|
|
static getWidth(_scale: number): number {
|
|
return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
|
|
}
|
|
|
|
// height of this element
|
|
static getHeight(scale: number, _onSide?: boolean): number {
|
|
return HEIGHT * scale;
|
|
}
|
|
}
|