pokerogue/src/ui/base-stats-overlay.ts
Sirz Benjie 5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00

119 lines
3.6 KiB
TypeScript

import type { InfoToggle } from "../battle-scene";
import { TextStyle, addTextObject } from "./text";
import { addWindow } from "./ui-theme";
import { fixedInt } from "#app/utils/common";
import i18next from "i18next";
import { globalScene } from "#app/global-scene";
interface BaseStatsOverlaySettings {
scale?: number; // scale the box? A scale of 0.5 is recommended
x?: number;
y?: number;
/** Default is always half the screen, regardless of scale */
width?: number;
}
const HEIGHT = 120;
const BORDER = 8;
const GLOBAL_SCALE = 6;
const shortStats = ["HP", "ATK", "DEF", "SPATK", "SPDEF", "SPD"];
export class BaseStatsOverlay extends Phaser.GameObjects.Container implements InfoToggle {
public active = false;
private statsLabels: Phaser.GameObjects.Text[] = [];
private statsRectangles: Phaser.GameObjects.Rectangle[] = [];
private statsShadows: Phaser.GameObjects.Rectangle[] = [];
private statsTotalLabel: Phaser.GameObjects.Text;
private statsBg: Phaser.GameObjects.NineSlice;
public scale: number;
public width: number;
constructor(options?: BaseStatsOverlaySettings) {
super(globalScene, options?.x, options?.y);
this.scale = options?.scale || 1; // set up the scale
this.setScale(this.scale);
// prepare the description box
this.width = (options?.width || BaseStatsOverlay.getWidth(this.scale)) / this.scale; // divide by scale as we always want this to be half a window wide
this.statsBg = addWindow(0, 0, this.width, HEIGHT);
this.statsBg.setOrigin(0, 0);
this.add(this.statsBg);
for (let i = 0; i < 6; i++) {
const shadow = globalScene.add.rectangle(this.width - BORDER + 1, BORDER + 3 + i * 15, 100, 5, 0x006860);
shadow.setOrigin(1, 0);
this.statsShadows.push(shadow);
this.add(shadow);
const rectangle = globalScene.add.rectangle(this.width - BORDER, BORDER + 2 + i * 15, 100, 5, 0x66aa99);
rectangle.setOrigin(1, 0);
this.statsRectangles.push(rectangle);
this.add(rectangle);
const label = addTextObject(BORDER, BORDER - 2 + i * 15, "A", TextStyle.BATTLE_INFO);
this.statsLabels.push(label);
this.add(label);
}
this.statsTotalLabel = addTextObject(BORDER, BORDER + 6 * 15, "A", TextStyle.MONEY_WINDOW);
this.add(this.statsTotalLabel);
// hide this component for now
this.setVisible(false);
}
// show this component with infos for the specific move
show(values: number[], total: number): boolean {
for (let i = 0; i < 6; i++) {
this.statsLabels[i].setText(i18next.t(`pokemonInfo:Stat.${shortStats[i]}shortened`) + ": " + `${values[i]}`);
// This accounts for base stats up to 200, might not be enough.
// TODO: change color based on value.
this.statsShadows[i].setSize(values[i] / 2, 5);
this.statsRectangles[i].setSize(values[i] / 2, 5);
}
this.statsTotalLabel.setText(i18next.t("pokedexUiHandler:baseTotal") + ": " + `${total}`);
this.setVisible(true);
this.active = true;
return true;
}
clear() {
this.setVisible(false);
this.active = false;
}
toggleInfo(visible: boolean): void {
if (visible) {
this.setVisible(true);
}
globalScene.tweens.add({
targets: this.statsLabels,
duration: fixedInt(125),
ease: "Sine.easeInOut",
alpha: visible ? 1 : 0,
});
if (!visible) {
this.setVisible(false);
}
}
isActive(): boolean {
return this.active;
}
// width of this element
static getWidth(_scale: number): number {
return globalScene.game.canvas.width / GLOBAL_SCALE / 2;
}
// height of this element
static getHeight(scale: number, _onSide?: boolean): number {
return HEIGHT * scale;
}
}