pokerogue/src/test/system/game_data.test.ts
flx-sta f180b6070e
[Qol] Load i18n en locales during tests (#4553)
* add: i18n backend support

the backend is being supported by using msw which will import the correct file from the local locales folder

* fix: tests to no longer rely on static i18n keys

* Update src/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/mystery-encounter/encounters/teleporting-hijinks-encounter.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/ui/type-hints.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>

* Fix typos

Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>

* Fix linting

* update locales submodule

update reference to `56eeb809eb5a2de40cfc5bc6128a78bef14deea9` (from `3ccef8472dd7cc7c362538489954cb8fdad27e5f`)

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-09 13:01:49 -07:00

93 lines
3.1 KiB
TypeScript

import * as BattleScene from "#app/battle-scene";
import { SessionSaveData } from "#app/system/game-data";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import GameManager from "#test/utils/gameManager";
import { http, HttpResponse } from "msw";
import { setupServer } from "msw/node";
import Phaser from "phaser";
import { afterAll, afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import * as account from "../../account";
const apiBase = import.meta.env.VITE_API_BASE_URL ?? "http://localhost:8001";
/** We need a custom server. For some reasons I can't extend the listeners of {@linkcode global.i18nServer} with {@linkcode global.i18nServer.use} */
const server = setupServer();
describe("System - Game Data", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
global.i18nServer.close();
server.listen();
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterAll(() => {
server.close();
global.i18nServer.listen();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.battleType("single")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.SPLASH);
});
afterEach(() => {
server.resetHandlers();
game.phaseInterceptor.restoreOg();
});
describe("tryClearSession", () => {
beforeEach(() => {
vi.spyOn(BattleScene, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(game.scene.gameData, "getSessionSaveData").mockReturnValue({} as SessionSaveData);
vi.spyOn(account, "updateUserInfo").mockImplementation(async () => [ true, 1 ]);
});
it("should return [true, true] if bypassLogin is true", async () => {
vi.spyOn(BattleScene, "bypassLogin", "get").mockReturnValue(true);
const result = await game.scene.gameData.tryClearSession(game.scene, 0);
expect(result).toEqual([ true, true ]);
});
it("should return [true, true] if successful", async () => {
server.use(http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ success: true })));
const result = await game.scene.gameData.tryClearSession(game.scene, 0);
expect(result).toEqual([ true, true ]);
expect(account.updateUserInfo).toHaveBeenCalled();
});
it("should return [true, false] if not successful", async () => {
server.use(http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ success: false })));
const result = await game.scene.gameData.tryClearSession(game.scene, 0);
expect(result).toEqual([ true, false ]);
expect(account.updateUserInfo).toHaveBeenCalled();
});
it("should return [false, false] session is out of date", async () => {
server.use(
http.post(`${apiBase}/savedata/session/clear`, () => HttpResponse.json({ error: "session out of date" }))
);
const result = await game.scene.gameData.tryClearSession(game.scene, 0);
expect(result).toEqual([ false, false ]);
expect(account.updateUserInfo).toHaveBeenCalled();
});
});
});