pokerogue/src/phases/toggle-double-position-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

38 lines
999 B
TypeScript

import { globalScene } from "#app/global-scene";
import { FieldPosition } from "#app/field/pokemon";
import { BattlePhase } from "./battle-phase";
export class ToggleDoublePositionPhase extends BattlePhase {
public readonly phaseName = "ToggleDoublePositionPhase";
private double: boolean;
constructor(double: boolean) {
super();
this.double = double;
}
start() {
super.start();
const playerPokemon = globalScene.getPlayerField().find(p => p.isActive(true));
if (playerPokemon) {
playerPokemon
.setFieldPosition(
this.double && globalScene.getPokemonAllowedInBattle().length > 1 ? FieldPosition.LEFT : FieldPosition.CENTER,
500,
)
.then(() => {
if (playerPokemon.getFieldIndex() === 1) {
const party = globalScene.getPlayerParty();
party[1] = party[0];
party[0] = playerPokemon;
}
this.end();
});
} else {
this.end();
}
}
}