pokerogue/src/phases/level-cap-phase.ts
Sirz Benjie 1fc42b3231
[Misc] Add phase#is method to help reduce circular imports (#5868)
* Move phase types out of phase interceptor

* Create isXPhase method and add properties to each phase

* Replace instanceof phase with isXPhase

* Fix missing union types for phaseName

* Update doc comment in phase.ts

* Fix incomplete comment in encounter-phase

* Make phaseName as public and fix more uses

* Move phaseName property declaration before constructor in move anim phase

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Rename isXPhase to is

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-06 21:08:23 +00:00

27 lines
730 B
TypeScript

import { globalScene } from "#app/global-scene";
import { UiMode } from "#enums/ui-mode";
import i18next from "i18next";
import { FieldPhase } from "./field-phase";
export class LevelCapPhase extends FieldPhase {
public readonly phaseName = "LevelCapPhase";
start(): void {
super.start();
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
// Sound loaded into game as is
globalScene.playSound("level_up_fanfare");
globalScene.ui.showText(
i18next.t("battle:levelCapUp", {
levelCap: globalScene.getMaxExpLevel(),
}),
null,
() => this.end(),
null,
true,
);
this.executeForAll(pokemon => pokemon.updateInfo(true));
});
}
}