pokerogue/test/mystery-encounter/encounters/a-trainers-test-encounter.test.ts
Bertie690 c0da686ba0
[Dev] Migrated to Biome 2.2.3, added more rules (#6259)
* Added more biome rules

* Fixes

* Added a few more rules

* Added global phaser to biome

* Fix tpyo

* Updated biome to 2.1.4; improved docs on linting/localization; added vcs support

Also added `.build` to gitignore cuz reasons

* Fixed tpyo

* dd

* Applied linter fixes

* Partially fixed some private property issues

* Upgraded to Biome 2.2.0; added `operatorLinebreak` and a few new rules

* Moved operator linebreaks before lines

* Applied kev's suggestions

* Update biome.jsonc

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* added like all the rules and then some

* modify biome.jsonc

* apply biome formatting

* Reverted changes to balance folder

* fixed stuff

* Fixed biome stripping trailing globstars from everything

* made `noInvertedElse` an error rule

* Add & apply fixes for `useExplicitLengthCheck`, `useAtIndex` and `noNonNullAssertedOptionalChain`

* Bumped biome to 2.2.3

* Fixed a few syntax errors

* Removed trailing globstars since biome actually fixed their shit

* Final clean up

* foobarbaz

* Fixed remaining issues

* Fixed a few errors in SSUI

* fixed rounding issue

* Fixed test to not round funky

* Fixed biome false positive for vitest hooks

* Apply biome:all

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-09-08 10:35:18 -05:00

200 lines
8.4 KiB
TypeScript

import type { BattleScene } from "#app/battle-scene";
import { BiomeId } from "#enums/biome-id";
import { EggTier } from "#enums/egg-type";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { SpeciesId } from "#enums/species-id";
import { ATrainersTestEncounter } from "#mystery-encounters/a-trainers-test-encounter";
import * as EncounterPhaseUtils from "#mystery-encounters/encounter-phase-utils";
import * as MysteryEncounters from "#mystery-encounters/mystery-encounters";
import { HUMAN_TRANSITABLE_BIOMES } from "#mystery-encounters/mystery-encounters";
import { PartyHealPhase } from "#phases/party-heal-phase";
import { SelectModifierPhase } from "#phases/select-modifier-phase";
import {
runMysteryEncounterToEnd,
skipBattleRunMysteryEncounterRewardsPhase,
} from "#test/mystery-encounter/encounter-test-utils";
import { GameManager } from "#test/test-utils/game-manager";
import { initSceneWithoutEncounterPhase } from "#test/test-utils/game-manager-utils";
import i18next from "i18next";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const namespace = "mysteryEncounters/aTrainersTest";
const defaultParty = [SpeciesId.LAPRAS, SpeciesId.GENGAR, SpeciesId.ABRA];
const defaultBiome = BiomeId.CAVE;
const defaultWave = 45;
describe("A Trainer's Test - Mystery Encounter", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let scene: BattleScene;
beforeAll(() => {
phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
});
beforeEach(async () => {
game = new GameManager(phaserGame);
scene = game.scene;
game.override
.mysteryEncounterChance(100)
.startingWave(defaultWave)
.startingBiome(defaultBiome)
.disableTrainerWaves();
const biomeMap = new Map<BiomeId, MysteryEncounterType[]>([
[BiomeId.VOLCANO, [MysteryEncounterType.MYSTERIOUS_CHALLENGERS]],
]);
HUMAN_TRANSITABLE_BIOMES.forEach(biome => {
biomeMap.set(biome, [MysteryEncounterType.A_TRAINERS_TEST]);
});
vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
it("should have the correct properties", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
expect(ATrainersTestEncounter.encounterType).toBe(MysteryEncounterType.A_TRAINERS_TEST);
expect(ATrainersTestEncounter.encounterTier).toBe(MysteryEncounterTier.ROGUE);
expect(ATrainersTestEncounter.dialogue).toBeDefined();
expect(ATrainersTestEncounter.dialogue.intro).toBeDefined();
expect(ATrainersTestEncounter.dialogue.intro?.[0].speaker).toBeDefined();
expect(ATrainersTestEncounter.dialogue.intro?.[0].text).toBeDefined();
expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
expect(ATrainersTestEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
expect(ATrainersTestEncounter.options.length).toBe(2);
});
it("should initialize fully ", async () => {
initSceneWithoutEncounterPhase(scene, defaultParty);
scene.currentBattle.mysteryEncounter = ATrainersTestEncounter;
const { onInit } = ATrainersTestEncounter;
expect(ATrainersTestEncounter.onInit).toBeDefined();
ATrainersTestEncounter.populateDialogueTokensFromRequirements();
const onInitResult = onInit!();
expect(ATrainersTestEncounter.dialogueTokens?.statTrainerName).toBeDefined();
expect(ATrainersTestEncounter.misc.trainerType).toBeDefined();
expect(ATrainersTestEncounter.misc.trainerNameKey).toBeDefined();
expect(ATrainersTestEncounter.misc.trainerEggDescription).toBeDefined();
expect(ATrainersTestEncounter.dialogue.intro).toBeDefined();
expect(ATrainersTestEncounter.options[1].dialogue?.selected).toBeDefined();
expect(onInitResult).toBe(true);
});
describe("Option 1 - Accept the Challenge", () => {
it("should have the correct properties", () => {
const option = ATrainersTestEncounter.options[0];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue!.buttonLabel).toStrictEqual(`${namespace}:option.1.label`);
expect(option.dialogue!.buttonTooltip).toStrictEqual(`${namespace}:option.1.tooltip`);
});
it("Should start battle against the trainer", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
await runMysteryEncounterToEnd(game, 1, undefined, true);
const enemyField = scene.getEnemyField();
expect(game).toBeAtPhase("CommandPhase");
expect(enemyField.length).toBe(1);
expect(scene.currentBattle.trainer).toBeDefined();
expect(
[
i18next.t("trainerNames:buck"),
i18next.t("trainerNames:cheryl"),
i18next.t("trainerNames:marley"),
i18next.t("trainerNames:mira"),
i18next.t("trainerNames:riley"),
].map(name => name.toLowerCase()),
).toContain(scene.currentBattle.trainer!.config.name.toLowerCase());
expect(enemyField[0]).toBeDefined();
});
it("Should reward the player with an Epic or Legendary egg", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
const eggsBefore = scene.gameData.eggs;
expect(eggsBefore).toBeDefined();
const eggsBeforeLength = eggsBefore.length;
await runMysteryEncounterToEnd(game, 1, undefined, true);
await skipBattleRunMysteryEncounterRewardsPhase(game);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(game).toBeAtPhase("SelectModifierPhase");
const eggsAfter = scene.gameData.eggs;
expect(eggsAfter).toBeDefined();
expect(eggsBeforeLength + 1).toBe(eggsAfter.length);
const eggTier = eggsAfter.at(-1)?.tier;
expect(eggTier).toBeOneOf([EggTier.EPIC, EggTier.LEGENDARY]);
});
});
describe("Option 2 - Decline the Challenge", () => {
beforeEach(() => {
// Mock sound object
vi.spyOn(scene, "playSoundWithoutBgm").mockImplementation(() => {
return {
totalDuration: 1,
destroy: () => null,
} as any;
});
});
it("should have the correct properties", () => {
const option = ATrainersTestEncounter.options[1];
expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
expect(option.dialogue).toBeDefined();
expect(option.dialogue?.buttonLabel).toStrictEqual(`${namespace}:option.2.label`);
expect(option.dialogue?.buttonTooltip).toStrictEqual(`${namespace}:option.2.tooltip`);
});
it("Should fully heal the party", async () => {
const phaseSpy = vi.spyOn(scene.phaseManager, "unshiftPhase");
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
await runMysteryEncounterToEnd(game, 2);
const partyHealPhases = phaseSpy.mock.calls.filter(p => p[0] instanceof PartyHealPhase).map(p => p[0]);
expect(partyHealPhases.length).toBe(1);
});
it("Should reward the player with a Rare egg", async () => {
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
const eggsBefore = scene.gameData.eggs;
expect(eggsBefore).toBeDefined();
const eggsBeforeLength = eggsBefore.length;
await runMysteryEncounterToEnd(game, 2);
await game.phaseInterceptor.to(SelectModifierPhase, false);
expect(game).toBeAtPhase("SelectModifierPhase");
const eggsAfter = scene.gameData.eggs;
expect(eggsAfter).toBeDefined();
expect(eggsBeforeLength + 1).toBe(eggsAfter.length);
const eggTier = eggsAfter.at(-1)?.tier;
expect(eggTier).toBe(EggTier.RARE);
});
it("should leave encounter without battle", async () => {
const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
await game.runToMysteryEncounter(MysteryEncounterType.A_TRAINERS_TEST, defaultParty);
await runMysteryEncounterToEnd(game, 2);
expect(leaveEncounterWithoutBattleSpy).toBeCalled();
});
});
});