pokerogue/.github/workflows/linting.yml
Bertie690 8b95361d61
[Dev] Added egg move parse script & script type checking (#6116)
* Added egg move parse utility script

* Update interactive.js

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update interactive.js

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update interactive.js

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Applied kev's reviews

* Removed `basePath` from tsconfig

the docs literally recommend against using it so yeah

* Fixed up configs so that script folder has its own file

* Reverted changes to egg move contents

* renamed boilerplate so biome doesn't lint it

* Fix `jsconfig.json` so that it doesn't typecheck all of `node_modules`

See https://github.com/microsoft/TypeScript/issues/50862#issuecomment-1565175938 for more info

* Update tsconfig.json

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Updated workflows and fixed issues

* Removed eslint from linting workflow

* Fixed type error in d.ts file to shut up linters

* Reverted test-filters.yml

* Update biome.jsonc

* Update decrypt-save.js comment

* Update interactive.js

* Apply Biome

* Fixed type errors for scripts

* Fixed biome from removing tsdoc linkcodes

* Update test/@types/vitest.d.ts

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-07 11:35:52 -07:00

112 lines
3.0 KiB
YAML

name: Linting
on:
push:
branches:
- main
- beta
- release
- 'hotfix*'
pull_request:
branches:
- main
- beta
- release
- 'hotfix*'
merge_group:
types: [checks_requested]
jobs:
run-linters:
name: Run all linters
timeout-minutes: 10
runs-on: ubuntu-latest
steps:
- name: Check out Git repository
uses: actions/checkout@v4
with:
submodules: "recursive"
- name: Install pnpm
uses: pnpm/action-setup@v4
with:
version: 10
- name: Set up Node
uses: actions/setup-node@v4
with:
node-version-file: ".nvmrc"
cache: "pnpm"
- name: Install Node modules
run: pnpm i
# Lint files with Biome-Lint - https://biomejs.dev/linter/
- name: Run Biome-Lint
run: pnpm biome-ci
id: biome_lint
continue-on-error: true
# Validate dependencies with dependency-cruiser - https://github.com/sverweij/dependency-cruiser
- name: Run Dependency-Cruise
run: pnpm depcruise
id: depcruise
continue-on-error: true
# Validate types with tsc - https://www.typescriptlang.org/docs/handbook/compiler-options.html#using-the-cli
- name: Run Typecheck
run: pnpm typecheck
id: typecheck
continue-on-error: true
# The exact same thing
- name: Run Typecheck (scripts)
run: pnpm typecheck:scripts
id: typecheck-scripts
continue-on-error: true
- name: Evaluate for Errors
env:
BIOME_LINT_OUTCOME: ${{ steps.biome_lint.outcome }}
DEPCRUISE_OUTCOME: ${{ steps.depcruise.outcome }}
TYPECHECK_OUTCOME: ${{ steps.typecheck.outcome }}
TYPECHECK_SCRIPTS_OUTCOME: ${{ steps.typecheck-scripts.outcome }}
run: |
# Check for Errors
# Make text red.
red () {
printf "\e[31m%s\e[0m" "$1"
}
# Make text green.
green () {
printf "\e[32m%s\e[0m" "$1"
}
print_result() {
local name=$1
local outcome=$2
if [ "$outcome" == "success" ]; then
printf "$(green "✅ $name: $outcome")\n"
else
printf "$(red "❌ $name: $outcome")\n"
fi
}
print_result "Biome" "$BIOME_LINT_OUTCOME"
print_result "Depcruise" "$DEPCRUISE_OUTCOME"
print_result "Typecheck" "$TYPECHECK_OUTCOME"
print_result "Typecheck scripts" "$TYPECHECK_SCRIPTS_OUTCOME"
if [[ "$BIOME_LINT_OUTCOME" != "success" || \
"$DEPCRUISE_OUTCOME" != "success" || \
"$TYPECHECK_OUTCOME" != "success" || \
"$TYPECHECK_SCRIPTS_OUTCOME" != "success" ]]; then
printf "$(red "❌ One or more checks failed!")\n" >&2
exit 1
fi
printf "$(green "✅ All checks passed!")\n"