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	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			120 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| import Phaser from "phaser";
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| import GameManager from "#test/testUtils/gameManager";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { Stat } from "#enums/stat";
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| 
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| /** HP Cost of Move */
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| const RATIO = 3;
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| /** Amount of extra HP lost */
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| const PREDAMAGE = 15;
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| 
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| describe("Moves - Clangorous Soul", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.starterSpecies(SpeciesId.MAGIKARP);
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|     game.override.enemySpecies(SpeciesId.SNORLAX);
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|     game.override.startingLevel(100);
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|     game.override.enemyLevel(100);
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|     game.override.moveset([MoveId.CLANGOROUS_SOUL]);
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|     game.override.enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   //Bulbapedia Reference: https://bulbapedia.bulbagarden.net/wiki/Clangorous_Soul_(move)
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| 
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|   it("raises the user's ATK, DEF, SPATK, SPDEF, and SPD stat stages by 1 each at the cost of 1/3 of its maximum HP", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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|     const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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| 
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|     game.move.select(MoveId.CLANGOROUS_SOUL);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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|     expect(leadPokemon.getStatStage(Stat.ATK)).toBe(1);
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|     expect(leadPokemon.getStatStage(Stat.DEF)).toBe(1);
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|     expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(1);
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|     expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(1);
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|     expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1);
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|   });
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| 
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|   it("will still take effect if one or more of the involved stat stages are not at max", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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|     const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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| 
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|     //Here - Stat.SPD -> 0 and Stat.SPDEF -> 4
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|     leadPokemon.setStatStage(Stat.ATK, 6);
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|     leadPokemon.setStatStage(Stat.DEF, 6);
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|     leadPokemon.setStatStage(Stat.SPATK, 6);
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|     leadPokemon.setStatStage(Stat.SPDEF, 4);
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| 
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|     game.move.select(MoveId.CLANGOROUS_SOUL);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp() - hpLost);
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|     expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
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|     expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6);
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|     expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
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|     expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(5);
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|     expect(leadPokemon.getStatStage(Stat.SPD)).toBe(1);
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|   });
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| 
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|   it("fails if all stat stages involved are at max", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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| 
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|     leadPokemon.setStatStage(Stat.ATK, 6);
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|     leadPokemon.setStatStage(Stat.DEF, 6);
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|     leadPokemon.setStatStage(Stat.SPATK, 6);
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|     leadPokemon.setStatStage(Stat.SPDEF, 6);
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|     leadPokemon.setStatStage(Stat.SPD, 6);
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| 
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|     game.move.select(MoveId.CLANGOROUS_SOUL);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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|     expect(leadPokemon.getStatStage(Stat.ATK)).toBe(6);
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|     expect(leadPokemon.getStatStage(Stat.DEF)).toBe(6);
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|     expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(6);
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|     expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(6);
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|     expect(leadPokemon.getStatStage(Stat.SPD)).toBe(6);
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|   });
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| 
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|   it("fails if the user's health is less than 1/3", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const leadPokemon = game.scene.getPlayerPokemon()!;
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|     const hpLost = Math.floor(leadPokemon.getMaxHp() / RATIO);
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|     leadPokemon.hp = hpLost - PREDAMAGE;
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| 
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|     game.move.select(MoveId.CLANGOROUS_SOUL);
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(leadPokemon.hp).toBe(hpLost - PREDAMAGE);
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|     expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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|     expect(leadPokemon.getStatStage(Stat.DEF)).toBe(0);
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|     expect(leadPokemon.getStatStage(Stat.SPATK)).toBe(0);
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|     expect(leadPokemon.getStatStage(Stat.SPDEF)).toBe(0);
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|     expect(leadPokemon.getStatStage(Stat.SPD)).toBe(0);
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|   });
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| });
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