mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-26 05:55:53 +01:00 
			
		
		
		
	* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
		
			
				
	
	
		
			67 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { TerrainType } from "#app/data/terrain";
 | |
| import { AbilityId } from "#enums/ability-id";
 | |
| import { MoveId } from "#enums/move-id";
 | |
| import { SpeciesId } from "#enums/species-id";
 | |
| import GameManager from "#test/testUtils/gameManager";
 | |
| import Phaser from "phaser";
 | |
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
 | |
| 
 | |
| describe("Abilities - Seed Sower", () => {
 | |
|   let phaserGame: Phaser.Game;
 | |
|   let game: GameManager;
 | |
| 
 | |
|   beforeAll(() => {
 | |
|     phaserGame = new Phaser.Game({
 | |
|       type: Phaser.HEADLESS,
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   afterEach(() => {
 | |
|     game.phaseInterceptor.restoreOg();
 | |
|   });
 | |
| 
 | |
|   beforeEach(() => {
 | |
|     game = new GameManager(phaserGame);
 | |
|     game.override.battleStyle("single");
 | |
|     game.override.disableCrits();
 | |
| 
 | |
|     game.override.enemySpecies(SpeciesId.MAGIKARP);
 | |
|     game.override.enemyAbility(AbilityId.BALL_FETCH);
 | |
| 
 | |
|     game.override.starterSpecies(SpeciesId.ARBOLIVA);
 | |
|     game.override.ability(AbilityId.SEED_SOWER);
 | |
|     game.override.moveset([MoveId.SPLASH]);
 | |
|   });
 | |
| 
 | |
|   it("should trigger when hit with damaging move", async () => {
 | |
|     game.override.enemyMoveset([MoveId.TACKLE]);
 | |
|     await game.classicMode.startBattle();
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
 | |
|   });
 | |
| 
 | |
|   it("should trigger even when fainting", async () => {
 | |
|     game.override.enemyMoveset([MoveId.TACKLE]).enemyLevel(100).startingLevel(1);
 | |
|     await game.classicMode.startBattle([SpeciesId.ARBOLIVA, SpeciesId.MAGIKARP]);
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     game.doSelectPartyPokemon(1);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     expect(game.scene.arena.terrain?.terrainType).toBe(TerrainType.GRASSY);
 | |
|   });
 | |
| 
 | |
|   it("should not trigger when targetted with status moves", async () => {
 | |
|     game.override.enemyMoveset([MoveId.GROWL]);
 | |
|     await game.classicMode.startBattle();
 | |
| 
 | |
|     game.move.select(MoveId.SPLASH);
 | |
|     await game.toNextTurn();
 | |
| 
 | |
|     expect(game.scene.arena.terrain?.terrainType).not.toBe(TerrainType.GRASSY);
 | |
|   });
 | |
| });
 |