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	* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
		
			
				
	
	
		
			363 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			363 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#enums/battler-index";
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| import { allAbilities } from "#app/data/data-lists";
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| import { ArenaTagSide } from "#enums/arena-tag-side";
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| import { allMoves } from "#app/data/data-lists";
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| import { ArenaTagType } from "#app/enums/arena-tag-type";
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| import { BattlerTagType } from "#app/enums/battler-tag-type";
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| import { Stat } from "#app/enums/stat";
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| import { StatusEffect } from "#app/enums/status-effect";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Abilities - Magic Bounce", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .ability(AbilityId.BALL_FETCH)
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|       .battleStyle("single")
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|       .moveset([MoveId.GROWL, MoveId.SPLASH])
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|       .disableCrits()
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|       .enemySpecies(SpeciesId.MAGIKARP)
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|       .enemyAbility(AbilityId.MAGIC_BOUNCE)
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|       .enemyMoveset(MoveId.SPLASH);
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|   });
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| 
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|   it("should reflect basic status moves", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.GROWL);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| 
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|   it("should not bounce moves while the target is in the semi-invulnerable state", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     game.override.moveset([MoveId.GROWL]);
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|     game.override.enemyMoveset([MoveId.FLY]);
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| 
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|     game.move.select(MoveId.GROWL);
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|     await game.move.selectEnemyMove(MoveId.FLY);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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|   });
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| 
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|   it("should individually bounce back multi-target moves", async () => {
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|     game.override.battleStyle("double");
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|     game.override.moveset([MoveId.GROWL, MoveId.SPLASH]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.GROWL, 0);
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|     game.move.select(MoveId.SPLASH, 1);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     const user = game.scene.getPlayerField()[0];
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|     expect(user.getStatStage(Stat.ATK)).toBe(-2);
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|   });
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| 
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|   it("should still bounce back a move that would otherwise fail", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     game.scene.getEnemyPokemon()?.setStatStage(Stat.ATK, -6);
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|     game.override.moveset([MoveId.GROWL]);
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| 
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|     game.move.select(MoveId.GROWL);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| 
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|   it("should not bounce back a move that was just bounced", async () => {
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|     game.override.ability(AbilityId.MAGIC_BOUNCE);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.GROWL);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| 
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|   it("should receive the stat change after reflecting a move back to a mirror armor user", async () => {
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|     game.override.ability(AbilityId.MIRROR_ARMOR);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.GROWL);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| 
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|   it("should not bounce back a move from a mold breaker user", async () => {
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|     game.override.ability(AbilityId.MOLD_BREAKER);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.GROWL);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-1);
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|   });
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| 
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|   it("should bounce back a spread status move against both pokemon", async () => {
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|     game.override.battleStyle("double");
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|     game.override.moveset([MoveId.GROWL, MoveId.SPLASH]);
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|     game.override.enemyMoveset([MoveId.SPLASH]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.GROWL, 0);
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|     game.move.select(MoveId.SPLASH, 1);
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| 
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.getPlayerField().every(p => p.getStatStage(Stat.ATK) === -2)).toBeTruthy();
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|   });
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| 
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|   it("should only bounce spikes back once in doubles when both targets have magic bounce", async () => {
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|     game.override.battleStyle("double");
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     game.override.moveset([MoveId.SPIKES]);
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| 
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|     game.move.select(MoveId.SPIKES);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
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|     expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)).toBeUndefined();
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|   });
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| 
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|   it("should bounce spikes even when the target is protected", async () => {
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|     game.override.moveset([MoveId.SPIKES]);
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|     game.override.enemyMoveset([MoveId.PROTECT]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.SPIKES);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.PLAYER)!["layers"]).toBe(1);
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|   });
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| 
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|   it("should not bounce spikes when the target is in the semi-invulnerable state", async () => {
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|     game.override.moveset([MoveId.SPIKES]);
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|     game.override.enemyMoveset([MoveId.FLY]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.SPIKES);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.arena.getTagOnSide(ArenaTagType.SPIKES, ArenaTagSide.ENEMY)!["layers"]).toBe(1);
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|   });
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| 
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|   it("should not bounce back curse", async () => {
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|     game.override.starterSpecies(SpeciesId.GASTLY);
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|     await game.classicMode.startBattle([SpeciesId.GASTLY]);
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|     game.override.moveset([MoveId.CURSE]);
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| 
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|     game.move.select(MoveId.CURSE);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(game.scene.getEnemyPokemon()!.getTag(BattlerTagType.CURSED)).toBeDefined();
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|   });
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| 
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|   it("should not cause encore to be interrupted after bouncing", async () => {
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|     game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]);
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|     game.override.enemyMoveset([MoveId.TACKLE, MoveId.GROWL]);
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|     // game.override.ability(AbilityId.MOLD_BREAKER);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     // Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
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|     vi.spyOn(playerPokemon, "getAbility").mockReturnValue(allAbilities[AbilityId.MOLD_BREAKER]);
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| 
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|     // turn 1
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|     game.move.select(MoveId.ENCORE);
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|     await game.move.selectEnemyMove(MoveId.TACKLE);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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|     await game.toNextTurn();
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|     expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
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| 
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|     // turn 2
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|     vi.spyOn(playerPokemon, "getAbility").mockRestore();
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|     game.move.select(MoveId.GROWL);
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
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|     expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
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|   });
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| 
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|   // TODO: encore is failing if the last move was virtual.
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|   it.todo("should not cause the bounced move to count for encore", async () => {
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|     game.override.moveset([MoveId.SPLASH, MoveId.GROWL, MoveId.ENCORE]);
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|     game.override.enemyMoveset([MoveId.GROWL, MoveId.TACKLE]);
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|     game.override.enemyAbility(AbilityId.MAGIC_BOUNCE);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     // turn 1
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|     game.move.select(MoveId.GROWL);
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|     await game.move.selectEnemyMove(MoveId.TACKLE);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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|     await game.toNextTurn();
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| 
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|     // Give the player MOLD_BREAKER for this turn to bypass Magic Bounce.
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|     vi.spyOn(playerPokemon, "getAbility").mockReturnValue(allAbilities[AbilityId.MOLD_BREAKER]);
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| 
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|     // turn 2
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|     game.move.select(MoveId.ENCORE);
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|     await game.move.selectEnemyMove(MoveId.TACKLE);
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(enemyPokemon.getTag(BattlerTagType.ENCORE)!["moveId"]).toBe(MoveId.TACKLE);
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|     expect(enemyPokemon.getLastXMoves()[0].move).toBe(MoveId.TACKLE);
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|   });
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| 
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|   // TODO: stomping tantrum should consider moves that were bounced.
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|   it.todo("should cause stomping tantrum to double in power when the last move was bounced", async () => {
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|     game.override.battleStyle("single");
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     game.override.moveset([MoveId.STOMPING_TANTRUM, MoveId.CHARM]);
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| 
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|     const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
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|     vi.spyOn(stomping_tantrum, "calculateBattlePower");
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| 
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|     game.move.select(MoveId.CHARM);
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|     await game.toNextTurn();
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| 
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|     game.move.select(MoveId.STOMPING_TANTRUM);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(150);
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|   });
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| 
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|   // TODO: stomping tantrum should consider moves that were bounced.
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|   it.todo(
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|     "should properly cause the enemy's stomping tantrum to be doubled in power after bouncing and failing",
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|     async () => {
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|       game.override.enemyMoveset([MoveId.STOMPING_TANTRUM, MoveId.SPLASH, MoveId.CHARM]);
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|       await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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| 
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|       const stomping_tantrum = allMoves[MoveId.STOMPING_TANTRUM];
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|       const enemy = game.scene.getEnemyPokemon()!;
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|       vi.spyOn(stomping_tantrum, "calculateBattlePower");
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| 
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|       game.move.select(MoveId.SPORE);
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|       await game.move.selectEnemyMove(MoveId.CHARM);
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|       await game.phaseInterceptor.to("TurnEndPhase");
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|       expect(enemy.getLastXMoves(1)[0].result).toBe("success");
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| 
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|       await game.phaseInterceptor.to("BerryPhase");
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|       expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
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| 
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|       await game.toNextTurn();
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|       game.move.select(MoveId.GROWL);
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|       await game.phaseInterceptor.to("BerryPhase");
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|       expect(stomping_tantrum.calculateBattlePower).toHaveReturnedWith(75);
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|     },
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|   );
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| 
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|   it("should respect immunities when bouncing a move", async () => {
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|     vi.spyOn(allMoves[MoveId.THUNDER_WAVE], "accuracy", "get").mockReturnValue(100);
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|     game.override.moveset([MoveId.THUNDER_WAVE, MoveId.GROWL]);
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|     game.override.ability(AbilityId.SOUNDPROOF);
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|     await game.classicMode.startBattle([SpeciesId.PHANPY]);
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| 
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|     // Turn 1 - thunder wave immunity test
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|     game.move.select(MoveId.THUNDER_WAVE);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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| 
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|     // Turn 2 - soundproof immunity test
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|     game.move.select(MoveId.GROWL);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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|   });
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| 
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|   it("should bounce back a move before the accuracy check", async () => {
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|     game.override.moveset([MoveId.SPORE]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const attacker = game.scene.getPlayerPokemon()!;
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| 
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|     vi.spyOn(attacker, "getAccuracyMultiplier").mockReturnValue(0.0);
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|     game.move.select(MoveId.SPORE);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
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|   });
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| 
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|   it("should take the accuracy of the magic bounce user into account", async () => {
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|     game.override.moveset([MoveId.SPORE]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     const opponent = game.scene.getEnemyPokemon()!;
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| 
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|     vi.spyOn(opponent, "getAccuracyMultiplier").mockReturnValue(0);
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|     game.move.select(MoveId.SPORE);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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|   });
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| 
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|   it("should always apply the leftmost available target's magic bounce when bouncing moves like sticky webs in doubles", async () => {
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|     game.override.battleStyle("double");
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|     game.override.moveset([MoveId.STICKY_WEB, MoveId.SPLASH, MoveId.TRICK_ROOM]);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.MAGIKARP]);
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|     const [enemy_1, enemy_2] = game.scene.getEnemyField();
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|     // set speed just incase logic erroneously checks for speed order
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|     enemy_1.setStat(Stat.SPD, enemy_2.getStat(Stat.SPD) + 1);
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| 
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|     // turn 1
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|     game.move.select(MoveId.STICKY_WEB, 0);
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|     game.move.select(MoveId.TRICK_ROOM, 1);
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     expect(
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|       game.scene.arena
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|         .getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)
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|         ?.getSourcePokemon()
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|         ?.getBattlerIndex(),
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|     ).toBe(BattlerIndex.ENEMY);
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|     game.scene.arena.removeTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER, true);
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| 
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|     // turn 2
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|     game.move.select(MoveId.STICKY_WEB, 0);
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|     game.move.select(MoveId.TRICK_ROOM, 1);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(
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|       game.scene.arena
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|         .getTagOnSide(ArenaTagType.STICKY_WEB, ArenaTagSide.PLAYER)
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|         ?.getSourcePokemon()
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|         ?.getBattlerIndex(),
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|     ).toBe(BattlerIndex.ENEMY);
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|   });
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| 
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|   it("should not bounce back status moves that hit through semi-invulnerable states", async () => {
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|     game.override.moveset([MoveId.TOXIC, MoveId.CHARM]);
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|     await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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|     game.move.select(MoveId.TOXIC);
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|     await game.move.selectEnemyMove(MoveId.FLY);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.TOXIC);
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|     expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
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| 
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|     game.override.ability(AbilityId.NO_GUARD);
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|     game.move.select(MoveId.CHARM);
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|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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|     await game.phaseInterceptor.to("BerryPhase");
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|     expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(-2);
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|     expect(game.scene.getPlayerPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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|   });
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| });
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