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* Added mock console and fixed up many many things * Cleaned up handling of colors and such * Added minor comment * Fix Focus Punch test * Fix typo * Remove redundant comment * Update vitest.setup.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Added color map inside new folder * Made constants not object bc i was told to * Update src/constants/colors.ts * Removed all moves init check * Removed import * Fixed up some stuff + added aquamarine color to settings helper * Added logging for test end * Removed intentionally failing test * Fixed console log to use inheritance to not override vitest's wrapping * Added a custom Vitest reporter to not log the test name every 2 lines * Moved coloration to a hook to prevent misplacing things * Fixed import issue by copypasting vitest soure * Removed intentionally failing test look i need to check that `test:silent` works on github ok * Added REUSE annotations to copied parts of source * Fixed import issue --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
57 lines
1.7 KiB
TypeScript
57 lines
1.7 KiB
TypeScript
import { SETTINGS_COLOR } from "#app/constants/colors";
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import { BattleStyle } from "#enums/battle-style";
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import { ExpGainsSpeed } from "#enums/exp-gains-speed";
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import { PlayerGender } from "#enums/player-gender";
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import { GameManagerHelper } from "#test/test-utils/helpers/game-manager-helper";
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import chalk from "chalk";
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/**
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* Helper to handle settings for tests
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*/
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export class SettingsHelper extends GameManagerHelper {
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private _battleStyle: BattleStyle = BattleStyle.SET;
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get battleStyle(): BattleStyle {
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return this._battleStyle;
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}
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/**
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* Change the battle style to Switch or Set mode (tests default to {@linkcode BattleStyle.SET})
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* @param mode {@linkcode BattleStyle.SWITCH} or {@linkcode BattleStyle.SET}
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*/
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set battleStyle(mode: BattleStyle.SWITCH | BattleStyle.SET) {
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this._battleStyle = mode;
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}
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/**
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* Disable/Enable type hints settings
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* @param enable true to enabled, false to disabled
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*/
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typeHints(enable: boolean): void {
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this.game.scene.typeHints = enable;
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this.log(`Type Hints ${enable ? "enabled" : "disabled"}`);
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}
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/**
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* Change the player gender
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* @param gender the {@linkcode PlayerGender} to set
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*/
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playerGender(gender: PlayerGender) {
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this.game.scene.gameData.gender = gender;
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this.log(`Gender set to: ${PlayerGender[gender]} (=${gender})`);
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}
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/**
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* Change the exp gains speed
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* @param speed the {@linkcode ExpGainsSpeed} to set
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*/
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expGainsSpeed(speed: ExpGainsSpeed) {
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this.game.scene.expGainsSpeed = speed;
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this.log(`Exp Gains Speed set to: ${ExpGainsSpeed[speed]} (=${speed})`);
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}
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private log(...params: any[]) {
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console.log(chalk.hex(SETTINGS_COLOR)(...params));
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}
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}
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